[1.0.1.4] Antigravity tech not controllable with default plane scheme

Joined
Jun 24, 2017
Messages
1,770
Likes
4,043
Points
525
Age
16
Location
Near a duck pond in Britain
Website
duckduckgo.com
#1
This tech was designed to use the default Aeroplane control scheme while flying with antigravity. However, when using this tech, the ion drives on the back cannot be activated with Shift, I had to rebind Shift from Fans to Acceleration before it became usable.
Ventus.png
I flew a plane with ion drives before in this update, so maybe it's a bug with antigravity techs? Or am I doing something wrong?
 

ZeroGravitas

Breaker of Games
Joined
Jun 29, 2017
Messages
3,063
Likes
3,876
Points
675
Age
36
Location
UK
Website
www.youtube.com
#2
the ion drives on the back cannot be activated with Shift
Removing the Stabilising Computer block from your tech allowed it to work, for me, with [Shift] on the Propellers control. I confirmed it on another tech with only 1 propeller and no anti-grav, etc.

Looks like it overrides that manual fan control (rightly or wrongly). Thrusters still work on (solo bound) [Ctrl], though.
 

GK vec

GK 光轲
Joined
Nov 17, 2017
Messages
52
Likes
113
Points
235
#4
因为现在给的飞机控制系统并不完善,你想让涡轮只当动力,但实际上涡轮在俯仰操纵时会加入到辅助俯仰的动力里去,比如抬头时重心以上的涡轮会反转来加剧抬头。
话说怎么不见你在群里说话呀☺,大家都认识繁体字的
 

Mindlessmrawesome

Well-Known Member
Joined
Jul 1, 2016
Messages
204
Likes
326
Points
470
#5
This tech was designed to use the default Aeroplane control scheme while flying with antigravity. However, when using this tech, the ion drives on the back cannot be activated with Shift, I had to rebind Shift from Fans to Acceleration before it became usable.
View attachment 25313
I flew a plane with ion drives before in this update, so maybe it's a bug with antigravity techs? Or am I doing something wrong?
yes the stabilizing computer is the problem. I had it on my space fighter plane and shift didn't work until I took it off.
 

Mindlessmrawesome

Well-Known Member
Joined
Jul 1, 2016
Messages
204
Likes
326
Points
470
#7
same, I got abysmal FPS when I fired the weapons. I wonder what causes that? I don't get that on my space fighter...
ah HA! I figured out what caused the bug!
Quackduck had four anti-gravity generators onboard his fighter when he only needed two. whenever the tech fired or the AG field caught another tech, the lag would happen. After I reduced the number of AG generators to two, the fighter lagged only slightly (normal amounts of lag)
 

ZeroGravitas

Breaker of Games
Joined
Jun 29, 2017
Messages
3,063
Likes
3,876
Points
675
Age
36
Location
UK
Website
www.youtube.com
#8
因为现在给的飞机控制系统并不完善,你想让涡轮只当动力,但实际上涡轮在俯仰操纵时会加入到辅助俯仰的动力里去,比如抬头时重心以上的涡轮会反转来加剧抬头。
话说怎么不见你在群里说话呀☺,大家都认识繁体字的
Google translation:
Because the aircraft control system is not perfect now, you want the turbine to be only powered, but in fact the turbine will be added to the auxiliary pitching power during the pitching operation. For example, when the crane is raised, the turbine above the center of gravity will reverse to increase the head.

If you don’t see you talking in the group, everyone knows the traditional Chinese characters.
Errm, OK.
 
Likes: Lord Zarnox

Lord Zarnox

Founder of the IFTTES
Joined
May 31, 2017
Messages
1,865
Likes
2,391
Points
520
Age
19
Location
Australia
#9
ah HA! I figured out what caused the bug!
Quackduck had four anti-gravity generators onboard his fighter when he only needed two. whenever the tech fired or the AG field caught another tech, the lag would happen. After I reduced the number of AG generators to two, the fighter lagged only slightly (normal amounts of lag)
So I guess the anti gravity affects projectiles... Which is especially ironic with lasers, as those already aren't affected by gravity.
 

kae

PAYLOAD STUDIOS
Joined
Mar 7, 2018
Messages
439
Likes
545
Points
205
#10
Hey guys, I can't seem to reproduce either of the issues on this thread on our internal build or on the released unstable build, the forum doesn't say the snapshot was edited after posting either, so I'm not sure whats going on here :(

When I load the snapshot on the unstable release branch the tech flies correctly while holding shift and the game does not significantly drop while firing the guns in anti-grav mode. I haven't edited the snapshot in any way.

Is this still an issue for anyone?

--

P.S. Really like the tech btw!
 
Likes: Lord Zarnox
Joined
Jun 24, 2017
Messages
1,770
Likes
4,043
Points
525
Age
16
Location
Near a duck pond in Britain
Website
duckduckgo.com
#11
When I load the snapshot on the unstable release branch the tech flies correctly while holding shift
This is because I modified the tech to use a control scheme called Aeroplane#2, where Shift was rebound from Propellers to Acceleration. If you change the control scheme to the default Aeroplane scheme, it won't fly.
 

ZeroGravitas

Breaker of Games
Joined
Jun 29, 2017
Messages
3,063
Likes
3,876
Points
675
Age
36
Location
UK
Website
www.youtube.com
#13
Stabilising computer just blocks the "Propeller" control for any tech configuration. e.g.:

ZG PropellerBlocker1.png


and the game does not significantly drop while firing the guns in anti-grav mode.
Can't reproduce this either, in the same spot in R&D, day or night, the FPS drop's there but not nearly as bad, not noticeable.
 

ZeroGravitas

Breaker of Games
Joined
Jun 29, 2017
Messages
3,063
Likes
3,876
Points
675
Age
36
Location
UK
Website
www.youtube.com
#14
Stabilising computer just blocks the "Propeller" control for any tech configuration. e.g.:

This seems fixed in 1.0.1.6 - propeller control will move the tech. As per this entry in the update notes:
Fixed bug preventing propellers from spinning with Thrust 1 controls when Better Future stabilising computers are onboard.