{1.0.1.3} Filter-to-conveyor issue + hard hang

Discussion in 'TT Unstable Bugs' started by Zorgomol, Dec 5, 2018.

  1. Zorgomol

    Zorgomol Not a Number

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    How to reproduce:
    - start new game, creative or R&D
    - spawn or swap the snapshot tech: HECraftingXX.png
    - observe non-functional conveyors as highlit below
    - Try re-attaching an affected conveyor (any of the 'non-directional' ones) - conveoyr direction switching becomes erratic.
    - Try reversing any of the non-directional conveyors without reattaching it first. The game will hang almost immediately. Endless loop in another thread probably.
    - Reattach the adjacent Filter: this appears to temporarily fix the issue.

    Happy hunting!

    1013_conveyorproblem.JPG

     
  2. ZeroGravitas

    ZeroGravitas Breaker of Games

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    Hmm, so looks like this report follows straight on from your previous one on diagonal and curved (up) conveyors disconnecting: https://forum.terratechgame.com/ind...and-step-conveyors-semi-detach-on-load.17616/

    Also see this thread from 0.8.1 to 1.0 where split conveyors caused a crash: https://forum.terratechgame.com/ind...nveyor-belt-causes-the-game-to-lock-up.16300/

    Not sure if my reproduction steps would still work...(?):
    Can you trigger this iteration of the bug with a new build, as well as the example snapshot given?

     
  3. Zorgomol

    Zorgomol Not a Number

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    Here are couple minimal techs that exhibit conveyor bugs. Much easier to dig into than the monster mobile factory, I'd imagine. Reversing the middle section of the stepconveyor test tech will hang the game.
    test_upconveyor.png test_stepconveyor.png
    @kae .

     
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  4. kae

    kae PAYLOAD STUDIOS

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    Logged, cheers Zorgomol :)

     
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