[1.0.0.3] GeoCorp Octo Block not grabbed by magnets

Discussion in 'TT Unstable Bugs' started by ZeroGravitas, Oct 13, 2018.

  1. ZeroGravitas

    ZeroGravitas Breaker of Games

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    There is a force being exerted, because it will slowly slide towards the magnet, if it's already very close.

    Not sure if intentional or needing a tweak.

    2018-10-13 Oto Block non-magnetic.jpg


    Incidentally - why "Octo" (i.e. 8)? When it's 4x4x4, with 12 attach points per side (now) and 6 faces...? Inside joke?:)

     
  2. zanzistar

    zanzistar PAYLOAD STUDIOS

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    Ah, it's 8 x the size of the regular GC Blocks.

    Yeah, I'll decrease the mass so that the magnet can pick it up.

     
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  3. NotExactlyHero

    NotExactlyHero <custom_title_subtitle_[username]_display>

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    So is that why it has to look like it's not actually a full 4x4x4? Too heavy?

    This seems counterproductive, making a block that's so heavy it lacks the power to move, except with the power of the TELEPATHY/WHAT'S-THAT-OH-IT'S-A-BUILD-BEAM-YAY!

     
  4. zanzistar

    zanzistar PAYLOAD STUDIOS

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    Yeah, it was an oversight, we initially made it with each face having full APs, but it was a bit horrible to build with so many APs to cycle through. So we decided to make it more like a girder Block, but the mass wasn't updated. I've updated it now.

     
  5. ZeroGravitas

    ZeroGravitas Breaker of Games

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    Ahhh.... Volumetric thinking. Smart. (And 64 times the size of a GSO 1-Block! :eek::))
    Ah, cool, makes sense.

    I noticed afterwards that magnets struggle to pick up other large blocks, like the GeoCorp SCU. Not sure which others.

    Obviously, the way it's currently coded, i think only one magnet can claim and pull a block - it'd be kinda cool if you needed moar magnets for BIG blocks. :)

     
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