[1.0.0.3] GeoCorp Octo Block not grabbed by magnets

ZeroGravitas

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#1
There is a force being exerted, because it will slowly slide towards the magnet, if it's already very close.

Not sure if intentional or needing a tweak.

2018-10-13 Oto Block non-magnetic.jpg


Incidentally - why "Octo" (i.e. 8)? When it's 4x4x4, with 12 attach points per side (now) and 6 faces...? Inside joke?:)
 

NotExactlyHero

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#3
Ah, it's 8 x the size of the regular GC Blocks.

Yeah, I'll decrease the mass so that the magnet can pick it up.
So is that why it has to look like it's not actually a full 4x4x4? Too heavy?

This seems counterproductive, making a block that's so heavy it lacks the power to move, except with the power of the TELEPATHY/WHAT'S-THAT-OH-IT'S-A-BUILD-BEAM-YAY!
 

ZeroGravitas

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#5
Ah, it's 8 x the size of the regular GC Blocks.
Ahhh.... Volumetric thinking. Smart. (And 64 times the size of a GSO 1-Block! :eek::))
So we decided to make it more like a girder Block, but the mass wasn't updated. I've updated it now.
Ah, cool, makes sense.

I noticed afterwards that magnets struggle to pick up other large blocks, like the GeoCorp SCU. Not sure which others.

Obviously, the way it's currently coded, i think only one magnet can claim and pull a block - it'd be kinda cool if you needed moar magnets for BIG blocks. :)