[1.0.0.2] No distance haze/fog (graphical issue)

Discussion in 'TT Unstable Bugs' started by ZeroGravitas, Sep 22, 2018.

  1. ZeroGravitas

    ZeroGravitas Breaker of Games

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    I'd been assuming that the ugly sheer horizon cut-off was the same for everyone. Then I noticed in the dev streams that they always tend to have that lovely haze in the distance, particularly noticeable down green valleys and such. I've never been getting that at all...


    [Creative mode after a clean start of the game in 1.0.0.2.]

    However the first time I came to show this I changed some settings and it begun working. I can't figure out what setting or combination of settings it was; after much much fiddling I can't get it repeatably. But once it's kicked in, it seems to just keep working on all the settings, and between game modes/menu...

    Maybe something like: Simplest then toggle the draw distance down to minimum and back up again.... But not that. Maybe it's semi-random....?

    Really vexing as I'm tying to record a new episode and attention to detail, etc.

     

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    #1 ZeroGravitas, Sep 22, 2018
    Last edited: Sep 24, 2018
  2. ZeroGravitas

    ZeroGravitas Breaker of Games

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    Flicking back through my YouTube episodes, it seems this issue kicked in between 0.8.1.1 (here you see haze on virtually every long view):



    .... And 0.8.2 (never see any haze at all):


    Same graphics settings, same PC, etc.

     
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  3. kae

    kae PAYLOAD STUDIOS

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    Heya Zero Gravitas,

    Can you give me some time stamps on those videos where the fog is clearly visible and where it isn't please?
    I'm pretty sure we're on the same wave length about what fog you're talking about, but just want to make sure :p

    Cheers!

     
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  4. ZeroGravitas

    ZeroGravitas Breaker of Games

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    Hmm, how about 0m58s into episode 2 (which had lots of lovely haze effects, back in 0.7.9):
    Cropper2018-09-25-22-22-26-4455961.jpg
    I'm thinking that is what it's supposed to look like around dawn/dust when the draw distance has closed in. Or are you going to tell me that's just occasional 'weather' conditions...?

    Actually, there's an instance of sudden draw distance jump just after this time, although it jumps outwards suddenly at dark and the haze is then gone for a little while.

    Middle of the day haze obscuring mountains at 11m06s (so it's not supposed to be just a dusk lighting effect):
    Cropper2018-09-25-22-27-57-7133835.jpg


    You can see this snippet at 18m11s in Ep4 (0.8.1.1)...
    [​IMG]

    But it might not be as consistent as I said above. Sometimes it's more subtle, like here where there's a bit of glare at the horizon, but there's a crisp cut-off and you can see bisected scenery, etc (24m20s):
    [​IMG]

    And here at the end (28m20s):
    [​IMG]



    Then in Ep 5, there's never any haze, so anywhere, from start on out (e.g. 0m54s):
    [​IMG]


    Although, I just tried making new 0.7.9 creative and campaign games, hoping for a stone cold side-by-side, and that's now looking like garbage straight out the gate...
    [​IMG]

    ... So I don't know. Not as simple as a definite code change in a specific version.

    ... I'd suggest some bug to do with save play time getting too high (as was an issue for another bug), but clearly not, if it's immediate. And it's not that I'd just been playing a world that's night time and it's transferred over - jt's on clean game starts and the horizon is the right distance. Maybe there's an undefined variable that just useing junk data instead, or something...

     
    #4 ZeroGravitas, Sep 25, 2018
    Last edited: Sep 29, 2018
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