[1.0.0.2] Fan noise stays silent after interrupting sounds abate

Discussion in 'TT Unstable Bugs' started by ZeroGravitas, Sep 25, 2018.

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  1. ZeroGravitas

    ZeroGravitas Breaker of Games

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    I think it was a performance 'optimisation' to reduce the number of simultaneous sound effects playing, making it sound fairly awful as loud mechanical noises are totally silenced by the hum of one distant engine, etc. But aside from that, I've been continually getting the issue that fan noises do not resume after being silenced in this way.



    Demo tech attached - the lowest number of cluster missiles I could have to make this happen reliably. Works anchored or flying, etc.

    (Yet) another superficial little glitch during filming - I repeatly fell out the air and crashed because I was letting the fans on my "dropship" (attached too) totally spool down, to re-engage the sound effect after firing...

    I'm not sure of the overall specificity of the bug, but I think it happens with all fans/props, at least.

     

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    #1 ZeroGravitas, Sep 25, 2018
    Last edited: Sep 25, 2018
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  2. kae

    kae PAYLOAD STUDIOS

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    Should be already logged :)

     
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  3. Sdarks

    Sdarks PAYLOAD STUDIOS

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    Looks like the sound optimisations are working as expected, it's just that the fan noise never checks if its sound is playing and never tries to play the sound again if it got culled :)

     
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  4. ZeroGravitas

    ZeroGravitas Breaker of Games

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    Should be, or is?:p:)


    Yeah, that's exactly what I was thinking. But...
    ... Still sounds like garbage.o_O Here are some examples in a separate report.

     
  5. Sdarks

    Sdarks PAYLOAD STUDIOS

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    Yeah those in the other thread look less working as intended o_O

     
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  6. kae

    kae PAYLOAD STUDIOS

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    Saw it while scrolling the list the other day, so I was pretty sure!
    Though I can now revise my previous comment and say its definitely logged, as I have it open in front of me :p

     
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