I've merged
@Maniacal Michael's new
thread, titled
"[0.8.2] GSO Mixed Lotsa Silo dropping contents" with this existing one on the same topic (which I have moved here from the "TT Unstable" section).
Is there any reason you, or anyone, thinks that this only happens when the Silo contents are "mixed"? It's an interesting hypothesis, which I haven't properly tested, but it doesn't fit what I've seen so far. I think people have had their sorted Silo arrays still dropping chunks, right?
This is the bug when ressource drop because of the position of the base ( between two ckunk ) doesnt it ?
Nope.
That older bug was fixed last year by
@Django. The 'dropped' resources were actually duplicates that behaved strangely. And I've been checking the co-ordinates for the bases in people's saves and not seeing that pattern.
Maybe this is a side effect of the fix for that, or an overflow from it not fully working, in conjunction with new optimisation changes...
I have also noticed that this would happen if i'd been away from my base for a long while, though I don't know what that particular time limit would be.
Unloading of techs is purely distance based, so over ~600m.
Silos run "full physics" when the base first spawns after loading / long travel, same as unanchored silos, and Mixed Lotsa Silos have such tenuous grasp on their contents they just can't hold to a full stack with full physics and spill the top of each stack.
No, it's definitely not that simple. I mean, I'm always suspicious of momentary re-loading glitches, but I don't think that alone couldn't fit my observations.
This bug hadn't been happening at all for many months. And when drops happen, now, it seems entirely repeatable and very specific (to me), but illogical, happening to some
Node Silos and not to others, and not to some Lotsa's with a mixed fill. Not cutting at a fixed height above/below, across the tech, or due to obstructions at a fixed offset, but often at the same level per involved Silo (I think). Not necessarily happening to multiply stacked, intersecting Silos.
I'm interested to see save files that appear to have been fixed by 0.8.2 (that definitely dropped consistently before):
0.8.2 seems to have fixed this for me, at least the save+drops part. Only using 1x1 silos for resources and a 3x3 for components.