[0.8] Blocks blink red and can't be repaired (GSO drill & anchor)

Discussion in 'TT Stable & Console Bugs' started by DrShadox, May 23, 2018.

  1. DrShadox

    DrShadox GeoCorp worker

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    Hi again,

    Some block blink in red even if they are full (atleast they still blink even in a green area) , even on Mike the drill blink, but it also occur with the rotating GSO anchor as i've see.

    idk what i can add.
    Sorry for my english.

     
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  2. harpo99999

    harpo99999 ah kick till it starts

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    this is a known issue, but we should keep drawing attention to this type of issue

     
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  3. kae

    kae PAYLOAD STUDIOS

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    As Harpo has mentioned this is a known issue and is on our high priority bug list, we'll be looking to get this fixed as soon as we can.

    Cheers!

     
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  4. JimmyBlether

    JimmyBlether SFS SUPREME COMMANDER

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    I loaded up a creative save and the GSO large drill was flashing red, in a healing bubble, not healing.

     
  5. DrShadox

    DrShadox GeoCorp worker

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    yep , i speak about this block when i've speak about Mike in the first post.

     
  6. JimmyBlether

    JimmyBlether SFS SUPREME COMMANDER

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  7. layer1

    layer1 Well-Known Member

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    Okay, so this is pretty minor. This has happened with at least two different saves and always with the same types of blocks: GSO rotating anchors and GSO Rock Drills.

    These are all the GSO items, or at least all the items I had in my inventory. I drove a distance away so the display tech was off the map and returned. Note the two items in red. (oops, I forgot the flight blocks).

    screen18.jpg

    The same thing happens if I load a save. I've attached a save that has this display tech, but it should be easy enough to replicate in any save assuming it can be replicated at all.

    I tested all the faction blocks in R&D and the Venture AI module is the only other block with this behavior. I didn't look at experimental, colored and--whatever those useless blocks are called: Steaming turkeys, Christmas presents etc..

    If it can't be replicated, the only thing I can think of is that when I did a new install of Windows and Steam, I 'installed' TT by verifying the files in Steam and then ran it. If need be I can uninstall/reinstall as a test.

     

    Attached Files:

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  8. QuackDuck

    QuackDuck Duck

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    This is a known visual bug and will be fixed Soon™. It always happens when I reload the save, but is fixed if the part gets damaged then healed.

     
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  9. ZeroGravitas

    ZeroGravitas Breaker of Games

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    I've merged @layer1's new thread titled "[0.8.1] Some resources damaged (blinking red) on game load or returning from a distance" with this existing one on the same topic. (And edited this thread title for spelling and content.)

    Still, good work laying out all the blocks to test and show.:)

    Previously reported in the TT_Unstable section here and here, where QA dev kae also said:


     
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  10. layer1

    layer1 Well-Known Member

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    Oh shoot, I didn't search well enough. Thank you for your tireless work on this forum.

     
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  11. ZeroGravitas

    ZeroGravitas Breaker of Games

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    This is fixed in 0.8.2.2. :) As pointed out here:


     
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  12. DrShadox

    DrShadox GeoCorp worker

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    We may close this one too (as for behemoth wheel) ^^.

     

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