[0.8.2] SCU activation cycle does not reset when unanchored

Zorgomol

Not a Number
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Apr 9, 2018
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#1
Not sure if bug or intentional, but at least this one is easy to repro.

1) Make a minimal tech with just cab and GC SCU (wheels optional)
2) Sprinkle some random blocks around on the ground.
3) Anchor the SCU tech, de-anchor immediately.
4) Count (nonstop) to 10.
4) Re-anchor.
5) Observe the activation time.

As long as you re-anchor before the countdown finishes, it will be as if you were anchored for the whole time.
With HE SCU, count to 7 instead and with GSO SCU, to 5 or 6.
 
Likes: ZeroGravitas

kae

PAYLOAD STUDIOS
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Mar 7, 2018
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#2
Thanks for the report Zorgomol, got this logged up now.