[0.8.1.3] Techs frozen beyond 200m come alive when looking away

Discussion in 'TT Unstable (Bugs & Feedback)' started by ZeroGravitas, Jun 27, 2018.

  1. ZeroGravitas

    ZeroGravitas Breaker of Games

    You can see the big tech here fires at the little one to the left only when I look away, then makes a like a statue when I turn the camera back around...



    I'm not sure how deliberate this behaviour is, hence making a thread. It almost seems the wrong way around... Unless the goal is to have enemies, that you thought were immobilised, sneak up behind you (and kill your allied techs, etc)...?


    Not the exact cat gif I was looking for, but this'll do.:)


    Save attached of this in play with different techs on the opposite side. mannequin challenge
     

    Attached Files:

    Last edited: Jun 27, 2018
    Galrex likes this.
  2. Dynamix

    Dynamix Do you want to have a GOOD time?

    Weeping Techs in TerraTech?
    No thanks.
     
  3. Zorgomol

    Zorgomol Well-Known Member

    Same thing happens when you use camera zoom, which isn't really zoom but just moves the camera closer to your tech.

    So it's not about distance to player tech, it is distance from camera.
     
    ZeroGravitas likes this.
  4. ZeroGravitas

    ZeroGravitas Breaker of Games

    o_O [Mind is blown.] :eek: No way! I'm gonna check, but you're right, aren't you... That's so messed up.:confused: Trying to processes the implications...

    [Edit: yes, confirmed. So if you're trying to escape a dangerous enemy hitting you from long range, it's best to look straight at him and zoom out, to freeze him significantly sooner.]

    It's the same with the render distance - that could really do with being keyed to the tech's location, rather than having distant scenery popping in and out of view as you pan and move the camera POV closer/further. Well, at least view positioning no longer lets you spawn free blocks...
     
    Last edited: Jun 27, 2018

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