[0.8.1.3] Tech splitting messes up main menu brawls

Discussion in 'TT Unstable Bugs' started by ZeroGravitas, Jun 27, 2018.

  1. ZeroGravitas

    ZeroGravitas Breaker of Games

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    There's a few techs in the menu brawl pool that tend to split into multiple cabs. This causes a couple problems I've seen:

    (1) Their enemies seem unable to target the extra cabs.

    (2) The round doesn't end, even if there's just two cabs left from the same tech:



    Output log for this session attached. (Oh, but after looking in there, it does't show the IDs of spawned techs any more...)

    Anyway, the culprit here was "Bullfrog", which is prone to explode and cause this.
    Bullfrog (ID 3839).jpg

    There's a couple of nice HE techs with a a bunch of cabs, too. But they don't tend to come apart so often.

     

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    #1 ZeroGravitas, Jun 27, 2018
    Last edited: Jun 27, 2018
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  2. JimmyBlether

    JimmyBlether SFS SUPREME COMMANDER (on roleplay holiday)

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    That tech is called bullfrog?

     
  3. ZeroGravitas

    ZeroGravitas Breaker of Games

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    Yes, I happened to ID them all yesterday from old video footage of the main menu with the corresponding output log. (I crashed and was too knackered to do what I wanted... Don't ask why my brain went here.)

     
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  4. Dynamix

    Dynamix Do you want to have a GOOD time?

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    @ZeroGravitas Quick question:
    Do all cabs there count as enemies even to it's very own tech? Cause I saw the big HE tank with the Venture cabs kill it's own cab from removal.

     
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  5. JimmyBlether

    JimmyBlether SFS SUPREME COMMANDER (on roleplay holiday)

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    TT MUTINY!!!

     
  6. ZeroGravitas

    ZeroGravitas Breaker of Games

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    I've not seen that. Are you certain it wasn't a cab from a different tech? Mostly I've just noticed a lack of targeting.

     
  7. Dynamix

    Dynamix Do you want to have a GOOD time?

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    Nope,cab is from the same tech. The other two it was battling were GSO ones.

     
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