[0.8.1.3] GSO Fabricators hop when overlays are opened or closed

Discussion in 'TT Unstable Bugs' started by ZeroGravitas, Jun 24, 2018.

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  1. ZeroGravitas

    ZeroGravitas Breaker of Games

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    First of all: wut? This new GPU based physics, or optimisation, or whatever is pretty weird...

    Note that it's triggered by *any* overlay, not just the in-game ones. Shown: Steam and my keyboard's "Scroll Lock" notifier (key I use to start/stop recordings).



    I couldn't find any similar blocks that did this too. And these only did it in this orientation.

    Save and (oversized) ouputlog attached.

     

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  2. Khaine

    Khaine Well-Known Member

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    New fabricator formula, now with 21% more bunny power! :D

     
  3. kae

    kae PAYLOAD STUDIOS

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    They're aliveeeeeeeeeeee!

    Thanks for reporting ZG, I'll hand it over to the code guys to have a laugh at :)

     
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  4. Zed

    Zed Well-Known Member

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    Most amusing that it is intermittent and only seems to impact two of the four GSO fabricators in the foreground of the video.

     
  5. ZeroGravitas

    ZeroGravitas Breaker of Games

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    It's totally consistent (except for with the [Esc] menu screen being about 50%). And the GSO Fabs affected are those leant sideways, only half on their anchor nubs. But not any of the other crafting blocks I tried to do the same with.

     
  6. ZeroGravitas

    ZeroGravitas Breaker of Games

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    Little note on this: the Fabricators need to have been anchored for them to hop. It looks like there's a 3rd state they can be in, with a retracted but still hard anchor nub...

    [Edit 2018-06-30: Or not... any Fab could do this when I just re-rechecked. Also the resource needed overlays cause hops too.]

    Also, just clicking (or even hovering) around the block select menu will occasionally cause a hop. I'm wondering if these align with the occasional instances where you can still manage to click through the interface to place a block accidentally behind it.

    Bonus note: you can right click on Fabricators through the block select UI (the order of precedence for them is too high, or whatever).

     
    #6 ZeroGravitas, Jun 29, 2018
    Last edited: Jun 30, 2018

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