Visual Record @ https://www.twitch.tv/videos/270400868 (errors begin issues @ 6hrs 39 minutes) In the continued pursuit of being able to run TerraTech Multiplayer Indefinitely another memory leak has been spotted. Specifically, there seems to be a cascading memory usage which is not cleared between multiplayer rounds that eventually leads to TerraTech using up too much memory to continue operation, even slowing down in-game time. rounds were 1hr each with the large map setting. Terratech was running 1920x1080 windowed @ fantastic. The first 5 or 6 rounds (hours) went well as memory continued to expand, however in round 7 the program would become unresponsive (micropauses with windows blue processing circle) but would not give the option to close the program nor crash. Memory usage progressed from 3.0 used / peak with 5 committed to 6 peak / used with 10 committed by the time the program was unable to complete the 7th round despite being 8 hours elapsed time. Suggestion: During the reloading screen of auto-rematch (between rounds) have unity perform a memory cleanup / streamline bringing the usage down to 4gb / 7gb committed (which would adhere to TerraTech's suggested computer memory of 8gb) Log (12mb uncompressed) and dxdiag attached below.