[0.7.9] Graphics glitch: build beam effect sometimes sticks even after beam is deactivated

Discussion in 'Bugs (Stable Only)' started by Zorgomol, Apr 10, 2018.

  1. Zorgomol

    Zorgomol Well-Known Member

    When you have a large tech with silos and active fabricators, activating the build beam is very risky business. First thing that happens is that you get very bad framerate (2-3 fps, vs 30-40 in normal situation) with all the chunks in silos becoming active.

    The weird thing that happens is that sometimes the build beam effect just remains in place. It does not do anything, it just is there. You can drive the tech around, the beam remains where it was. If you activate build beam again, you'll have two beams of light. So far I have not gotten multiple stuck beams around, but I have not particularly tried either.

    The extra beam stays there until you reload the game.

    Attached Files:

    Lord Zarnox and ZeroGravitas like this.
  2. Soviet_Samuelson

    Soviet_Samuelson Living in my pizza boxes because mom kicked me out

    also, if you are in BB and then fail to anchor, the BB remains graphicaly
    Lord Zarnox and ZeroGravitas like this.
  3. ZeroGravitas

    ZeroGravitas Breaker of Games

    Thanks Zorg.
    Yes. A well known bug that's previously been logged. e.g. here and here.:)
  4. Zorgomol

    Zorgomol Well-Known Member

    Interesting. Apparently the forum search does not work very well either!
  5. harpo99999

    harpo99999 ah kick till it starts

    yes it is another known bug, with a google workaround
  6. crafty steve

    crafty steve Well-Known Member

    What is that?
  7. harpo99999

    harpo99999 ah kick till it starts

    use the google search website function in the advanced google area

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