[0.7.8.5] Avalanche launches causing tech movement jerkiness (while targeting & firing)

ZeroGravitas

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Jun 29, 2017
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It looks to me like actual physical movement stutters of this little plane as I was driving it about firing, rather than frame rate hangs (my FPS count stayed static at 60).


It doesn't happen when the launchers are facing dead ahead, only while turning targeting enemies.

Presumably related to their greatly increased fire rate.

(Note their annoying whirring sound is still stuck on perpetually after firing.)

Demonstration tech attached (remove cruise missiles from underneath).
 

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ZeroGravitas

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It happens when they fire and the missile collides with your own tech
Ahhh. Thanks. :)

I've noticed that missiles (e.g. Cruise) are now just vanishing when they hit any block on your tech (or scenery in R&D, for example). It didn't use to be so, right? They bounced off, or exploded or something...? Think that's a bug or optimisation?