Still happens in 0.8.2. In fact, we can see that the Silo order flips *twice*: once when loading and again when un-pausing. (By tabbing out, we can skip the loading fade-in.)
Also
posted in this thread.
Blocks stacked in Scrappers also flip their order, but only once, directly upon loading, not unpausing.
@Zorgomol thinks that this flipping is what's causing the (new) Silo dropping bug:
Base spawning puts silo resources in opposite order compared to the silo update.
Consequences? At base spawning, physics notices that chunk positions have changed a whole lot, assumes they got bumped heavily by collisions or explosions and assigns high velocity that sends stuff flying sky high. Kind of if you shoot missiles at a full silo stack.
But I don't think the dropping is prevalent enough for this explanation, alone. Or chaotic enough. (Could be related.)
I mean, the resources are passing through each other so that they are all instantaneously occupying the same location at one point...
... And yet, a lot of the time nothing goes wrong. And when dropping does happen, it's only in *some* Silos (in my experience). So their collision physics being spuriously enabled shouldn't cover it (unless that is the bit that's haphazardly applied).