[0.7.7] Smoke trail effects not playing.

Discussion in 'TT Stable & Console Bugs' started by QuackDuck, Sep 19, 2017.

  1. QuackDuck

    QuackDuck Duck

    Joined:
    Jun 24, 2017
    Messages:
    1,671
    Likes Received:
    3,480
    Here we go...

    The trail effects, e.g. cake block candle flames, mobile generator smoke trail, bubble power on sparkly trail, don't seem to be working in the latest stable. Here is a comparison between 0.7.6 and 0.7.7 tested with the same setup (same tech in Creative mode, graphics on Fastest, 640x400 resolution, draw distance minumum, all other graphics settings ticked off except Full Screen).
    0.7.6
    screen1.png
    Smoke and flame trails are clearly seen.

    0.7.7
    screen7 (2).png
    The effects are (kind of ) playing, but not making trails.

    Could this be related to the elusive Refinery Smoke Bug?(still can't find it, it must have heard of my quest!)

    Output logs for 0.7.6 and 0.7.7 clearly labelled below.

     

    Attached Files:

    Adriano likes this.
  2. QuackDuck

    QuackDuck Duck

    Joined:
    Jun 24, 2017
    Messages:
    1,671
    Likes Received:
    3,480
    Output log for 0.7.7.

     

    Attached Files:

  3. Adriano

    Adriano PAYLOAD STUDIOS

    Joined:
    May 16, 2016
    Messages:
    2,535
    Likes Received:
    1,246
    Nice one @QuackDuck , got it logged. Good bug report as well :)

     
    QuackDuck likes this.
  4. QuackDuck

    QuackDuck Duck

    Joined:
    Jun 24, 2017
    Messages:
    1,671
    Likes Received:
    3,480
    Before, I posted a bug report on the smoke trails not showing correctly here.

    It's still not fixed, but apparently it works on the new Turkey block. So I don't know why it won't work on the other blocks which had trails before.
    Video here:

    Output log below.

    Please fix this soon. I really need my giant plumes of smoke behind my laser staircases.

     

    Attached Files:

  5. ZeroGravitas

    ZeroGravitas Breaker of Games

    Joined:
    Jun 29, 2017
    Messages:
    2,746
    Likes Received:
    3,040
    Seeing as this is really a follow up to that report, rather than a new issue, can we merge this thread over to there (and tag @Adriano)?

     
  6. QuackDuck

    QuackDuck Duck

    Joined:
    Jun 24, 2017
    Messages:
    1,671
    Likes Received:
    3,480
    I don't think it should be merged, since the older report is from the stable.

    However, I guess the thread can be moved then merged.

     
  7. ZeroGravitas

    ZeroGravitas Breaker of Games

    Joined:
    Jun 29, 2017
    Messages:
    2,746
    Likes Received:
    3,040
    Aw, c'mon. Let's keep this information together and minimise the number of different threads floating about. I don't think this is likely to be picked up by too many players, coming to make reports, and this is definitely a non-critical bug, that's already been logged. :)

    So I'm merging this new thread, titled: "[0.7.8.4]Smoke trail effect not playing", with the old report linked above (i.e. here). Also adding "Smoke" to this old title.

     
  8. QuackDuck

    QuackDuck Duck

    Joined:
    Jun 24, 2017
    Messages:
    1,671
    Likes Received:
    3,480
    Um, problem.

    Now an Unstable bug has been put into the Stable bugs section.

     
  9. ZeroGravitas

    ZeroGravitas Breaker of Games

    Joined:
    Jun 29, 2017
    Messages:
    2,746
    Likes Received:
    3,040
    :confused: But there's nothing wrong with the new content released in the (latest) unstable, right? As you say, the turkey steam is fine. You were only showing that the clarify the old, existing problems, that are present in the current stable, are also still present in the latest unstable. Right? No change.

    Ideally bug reports should go in the forum section that relates to where they originate. But if it's a previously unreported bug, then it's hard to say when it appeared, so we just put it in the section related to the game version we are currently in. (If it were up to me there'd only be one "Bugs" section, because this is so confusing.)

     
    #9 ZeroGravitas, Dec 2, 2017
    Last edited: Dec 2, 2017
    QuackDuck likes this.
  10. QuackDuck

    QuackDuck Duck

    Joined:
    Jun 24, 2017
    Messages:
    1,671
    Likes Received:
    3,480
    Bonk.

    Still not fixed in 0.7.9.2, but Venture refinery smoke trails are back now for some reason, as seen in 00:19 of the video.

    Please fix this soon I really want massive trails of smoke following me.

     
    ZeroGravitas likes this.
  11. WhitePaw2002

    WhitePaw2002 Modding Husky

    Joined:
    Jan 7, 2016
    Messages:
    732
    Likes Received:
    1,297
    heavy push

    Particle systems should be simulated in world space to give the desired effects. (Change Simulation Space value)
    https://docs.unity3d.com/Manual/PartSysMainModule.html

    upload_2018-9-11_16-7-56.png

    (The property outlined here in red should be set to World)

    You can also mess with other values such as inherited velocity for more effect

     

Share This Page