- Create a tech with a cab, scrapper (any corp) and storage space attached to it's output (e.g. a silo).
- Feed the scrapper a couple of blocks.
- Click to de-anchor the tech.
- Scrapper continues to hold the blocks and munch through them, outputting chunks and/or components.
I think I'd noticed in earlier patches (e.g. 0.7.7.1) that scrapper continue to hold onto their (giant) stack of input blocks, after de-anchoring. Which means they can get pushed around the floor by the block input attraction force.
Related feedback: scrappers should be able to pick up and hold fewer blocks. GSO can take 10, which isn't so bad, provided they're not the bigger types. But GeoCorp can take 15(?) and they're inevitably bigger, so it makes a right bundled, writhing mess, constantly dropping and picking blocks up as it tries to create a nice stack about it's input maw (as if all blocks should behave like tidy little resource chunks).
(I may add video later, although probably unnecessary.)