[0.7.7.2] Bug: ALL RESOURCES are considered fuel by filters

StyngerKyd

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Oct 6, 2017
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The title explains it all. I discovered this when I tried to build my first "all in one" vehicle. The filter I used to take fuel and put it into my furnace generators got jammed, and I ended up selling a ton of Carbite because of it. I later learned a chunk of refined Luxite got stuck in my fuel filter. Sadly I have no proof, but it is pretty easy to test. (If I did anything wrong in the formatting, please tell me)
 
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ZeroGravitas

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Clarification: all resources are now considered to be fuel. Presumably since the introduction of the EXP Plasma Furnace, which can burn anything except components. Definitely a bug, still; filters need re-tweaking.

Please edit your title accordingly, using "Thread Tools" (or I can if you like:)).
 

StyngerKyd

Well-Known Member
Oct 6, 2017
200
197
445
18
Clarification: all resources are now considered to be fuel. Presumably since the introduction of the EXP Plasma Furnace, which can burn anything except components. Definitely a bug, still; filters need re-tweaking.

Please edit your title accordingly, using "Thread Tools" (or I can if you like:)).
Thanks for the heads up. Also, congratz on getting your video on the menu screen!
 
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Pink Kitty

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So i noticed when building my mobile base (in comm core now) that the filter sucks through non-burnable stuff, even when set to 'burnable only'


I haven't yet checked to see if this happens on other materials yet.
 

ZeroGravitas

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What does the merging of threads do?
It takes all the individual post comments from one forum thread and moves them to the end of the other one (I specify).

I do this to keep the number of bug reports to a minimum, so the devs don't have to read and find duplicates of the same issues, if possible (there's a lot of old duplicates). Not a big deal if one does accidentally duplicate, but better if you can add you issue to an existing (recent) thread.