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- Pop the sole cab off an unanchored tech, so it disintegrates.
- Move the cab block once (so it makes the taking control click).
- Click Undo.
- You should now be controlling the re-assembled tech without a cab.
Cab can then be sent to inventory, or whatever (as it's no longer your focus). You can add blocks to a controller-less tech, but removing any will disintegrate it, as if it were a tech death (hanging the rames for a second or two). In campaign, this will bring up the re-spawn dialogue, offering either the cab-less tech or a nearby friendly tech. If you have no techs nearby, you can take the free GSO tech. This is a very cheap and easy way to farm/exploit the charity tech's blocks (if you're very bored). Or just have a pair of GSO 1-blocks dropped from the sky, for giggles.
When in control of a cab-less tech: [Tab] key is locked out, as is build beam, [F], [G] amd obviously driving controls, but the anchoring button still works {Edited}.
You can optionally add an AI cab for 'spectator mode' (credit to @Legionite for that phrase, I think, after something similar happned in a CC stream, I think).
Alternative method (in R&D): turn the cab into an enemy after it falls off (to prevent reattachment), as already reported in this thread reply:
Oh, good news @Zargn, there's still a way to get a cab-less (and anchorless) tech. Although probably no use to you, as any changes to it there-after cause destruction: remove last cab, set cab to enemy, Undo the disintegration (at ~24s in video below).
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Adriano and Legionite