Hmm, interesting. So maybe not a terrain generation fault; maybe a map chunk loading error, with the treadmill system placing a segment of the world about 200m(?) or more, out of position...?i went back into the save file, the terrain decided to generate itself [...] meaning that where once was some grasshills there is now saltflats..
Ive been playing on that save file for about 2-3 hours, i didnt travel far, as soon as i loaded up the game it was there and the same way i loaded it again it was fixedHey @wotikins , did you happen to update before this happened? How long had you been playing for before you noticed it? Did you have to travel far after loading before seeing it? And did you happen to keep you output log from when it happened? Even better would be a copy of the save game before this occurred too, since reloading the save isn't very helpful unfortunately. Thanks
Not my area I'm afraid.interested @Django?
Umm, we are in 0.7.8.2 presently, but I see a LOT of terrain breakage.Well, I saved my progress like, yesterday, and I came today to play TT, opened the last save (continue) and this happened.
I know that some1 had this problem too, but ehh it's not a big deal, i'll just go away from it.
You guys (or the ones whose area this is) made progress on this bug yet?We're tracking down the cause of this but with the stable only 2 weeks away it may not end up fixed before then.
I don't think I just re-loaded the save when it happened, although I might have.Just re-loaded the save.
I'm pretty sure I have my graphics set to "Fast".Graphics set to "fastest".