[0.7.6.5] New Blocks

Zed

Well-Known Member
Dec 23, 2016
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New Blocks:
  • Added GeoCorp Refinery to GC Grade 2.
    • Its recipe is: 2 x Plumbite, 3 x Titanite, 1 x Carbite, 1 x Oleite.
  • Added Venture Double Booster to Grade 2.
    • Its recipe is: 2 x Fibre Plating, 2 x Cyclone Jet, 1 x Thermo Jet.
  • Added Venture 1-Way Steering Hover block to Venture Grade 3.
    • Its recipe is: 2 x Fibron, 1 x Ion Pulse Cell.
  • Added Venture 2-Way Steering Hover block to Venture Grade 3.
    • Its recipe is: 2 x Fibron, 1 x Fibre Plating, 1 x Ion Pulse Cell.
  • Added the new Venture Altimeter to Venture Grade 3,
    • The recipe is: 1 x Fibron, 1 x Luxian, 1 x Plumbia, 1 x Fibre Plating
  • Added Hawkeye Refinery to Grade 2.
    • Its recipe is: 1 x Plumbia, 2 x Titania, 1 x Fibre Plating, 1 x Acid Electrode.
Thank you to the Devs for these new blocks. :)
 

ZeroGravitas

Breaker of Games
Jun 29, 2017
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Added GeoCorp Refinery to GC Grade 2.
Just posted my thoughts on the GC refinery, here.

So, are the new, fatter venture steering hovers nice and powerful, for viable hovercraft manoeuvring?

Also, quite a few new sounds: toned down charging beam, annoying zappy sound for chuck collectors, new little chirpies for block placement... (Deserves another feedback post in TT_Unstable.)
 

Masakari

Well-Known Member
Nov 2, 2016
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From my quick testing on the new venture steering thrusters.....not really. They are weaker than the horns as 2 horns will get you up to 80-90 and the venture ones only up to 60 or so. They do have the multiple APs compared to the 5-way and horns which could help with internalizing/incorporating the thrusters, but that's about it.

Would have preferred them to go to HE (due to their shape being like the jack bracket and the lack of steering thrusters for them as Heli techs not using the hover bug need them) and be twice as strong or at the very least equivalent to the horns.