[0.7.4] Nuterra v0.4.2 - WorldEditor

Nightblade Greyswandir

Nothing is good enough!
Feb 3, 2017
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Terraland
ngttadventures.blogspot.se
Last time I tried your mod, it make my tech can recharge with solar panels on tech but it could not charge with anchored chargers. So is it possible to have just separated functions of your mods installed? Like I would like to ahve magnets on/off and first person from Militaria, and nothing else? (First time i tried it my cat killed me... she stepped on my keyboard and directly on K key... so I do not want that one for sure.)
 

maritaria

Well-Known Member
Apr 14, 2016
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nuterra.tech
Sorry to hear that, one of the advantages of the modloader is that you can now selectively install/delete mods yea. Though unfortunately the solar thing is tied into the keybindings, will split that off later. Also I have applied some bugfixes to the solar panel mod as some people reported that bug and it has since been fixed. Finally you can unbind the suicide key by removing it from the config (/Nuterra_Data/Config/extrakeys.json)
 

Nightblade Greyswandir

Nothing is good enough!
Feb 3, 2017
2,727
3,017
575
44
Terraland
ngttadventures.blogspot.se
I will try it again, as I like FP view and magnets off. If I can charge my tech normally from anchored source other things are not a big issue (I will delete kill key for sure.)
If I set mobile solar panels to false, they will not work at all on vehicle like in vanila or they will animate solar panel on tech stop?
And I was not sure about this, default MobileSolarMultiplier is 1 as I remember, that means it give same amount of energy like anchored one? if I put 10 it will give 10 times more?
 

maritaria

Well-Known Member
Apr 14, 2016
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nuterra.tech
so uh, on the R&D tech spawn mod, how do i add techs to the spawnlist?
You cant, the list is updated from the build-in spawn list for cheats. Though that mod wasnt properly updated for the release and isnt able to spawn most of the techs listed. There is a patch ready that fixes the list and will be released soon, but we are holding off to also fix another few bugs.

Lets tag @Sylver to summon him. He makes the mod you are talking about and you should let him know if you want such a thing added :)
 

GamerParrish

Well-Known Member
Aug 14, 2016
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In a Tank Tinkering
Just to let you know in your page "The internal workings of nuterra" you made a spelling mistake under Hooks, here it is, "surpress the fireing of drill blocks or force it." it should be firing not fireing XD
 

Vortex

New Member
Jul 1, 2017
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so uhhh... im using mono and i ran the installer, but i cant find the location of the file... i know where it is, but not ow to get there on mono
 

Vortex

New Member
Jul 1, 2017
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0
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alright so i just input it into the bar at the top of the installer, but it says "
The downloaded package is missing a required file: '/Users/*removed name for privacy*/Nuterra_Data/build.hash.txt'. Please contact the modteam to have it fixed."
 

maritaria

Well-Known Member
Apr 14, 2016
126
165
450
109
nuterra.tech
alright so i just input it into the bar at the top of the installer, but it says "
The downloaded package is missing a required file: '/Users/*removed name for privacy*/Nuterra_Data/build.hash.txt'. Please contact the modteam to have it fixed."
Did you move the exe after unpacking the installer? The installer binaries and datafiles have to stay together.