- Dec 23, 2016
In 0.7.5.3 I experience a slightly different issue when performing step 2 with the UltiCrafter by @Zargn ; specifically upon requesting a block to be crafted a delay of approximately 3 or 4 seconds immediately occurs (@18Fps) after which it behaves "normally" Except that not ALL of the silo's logistically connected to the fabricator seem to respond to "pings" from the fabricator.Found this while testing my new UltiCrafter, seems like the flashing on crafting blocks causes small freezes.
1. Make a large base with lots of crafting blocks. (Or use the only in this thread)
2. Try to Craft a block.
3. Every time the blocks flash there should be a small freeze.
As allways, if you need more info then please ask.
By Comparison the "Test Ts 4" by @Mr-Vagabond does not experience this initial slowdown upon requesting a block from a fabricator and seems to activate all silo's connected to the fabricator via conveyor belts.
My theory is that the initial pause prior to accepting the fabricate command by @Zargn Ulti base is probably being caused due to the Fabricator AI somehow not seeing all silos despite being connected via conveyor belts. Perhaps an element of the nested pathfinding or exceeding a maximum number of pinged silos which the Test Ts 4 avoids by separating some of the silos from the fabricator lane by using filter conveyors thus preventing them from being "seen" by the fabricator during the initial resource call spool up once a player requests the fabrication of a block.