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  1. HeX

    Warp Portal Black Hole Glitch? [1.3.1.3]

    Pretty sure it isn't just me anymore since people on steam have also been mentioning this.
  2. ZeroGravitas

    [1.0.0.2] Sudden decrease in draw distance at dawn (reproducable)

    Attached save is 10 seconds out from this glitch - it's dawn, solar panels have just deployed, then the draw distance suddenly jumps to be much less (before slowly expanding back out, as it should do in the morning): This glitch happened while I was filming for my latest episode. (I was...
  3. ZeroGravitas

    [0.8.1] Blocks are suspended off-center (in scrappers, etc)

    I think it's probably a sensible choice to make suspended blocks, in scrapper maws, clip through each other and the anchored tech they are suspended from... (Although there are sill major issues with how they are picked up or put in, and it often looks weird to see large, unwieldy blocks...
  4. ZeroGravitas

    [0.7.8.5] Avalanche launches causing tech movement jerkiness (while targeting & firing)

    It looks to me like actual physical movement stutters of this little plane as I was driving it about firing, rather than frame rate hangs (my FPS count stayed static at 60). It doesn't happen when the launchers are facing dead ahead, only while turning targeting enemies. Presumably related...
  5. K

    [0.7.8.1] GSO 3-Pound Cannon missing geometry

    As you can see, the GSO 3-Pound cannon is missing some geometry underneath.
  6. ZeroGravitas

    [0.7.8.0] Silo contents flip (on reload & unpause Pacemaker, sometimes)

    All of these full silos flipped the order of their stacked resources upon un-pausing the Pacemaker, after reloading the R&D save (attached), as shown: Not sure if related to other (recent) issues: position of stored resources glitching out, receivers taking from other receivers.