turrets

  1. Epb7304

    Turrets lead shots

    turrets should lead their shots, this would allow them actually to hit fast-moving techs would it be kind of overpowers, yeah... slightly, but if you don't allow us to control our own turrets in order to aim better, at least make the targeting AI be able to aim.
  2. E

    New kind of cab: The Gunner Cab

    Hello Payload Studios, I had the idea of a new type of cabin. The Gunner Cab. This new cab is a kind of rotative turret without anchoring and controllable by a player or an AI (1). The Gunner Cab get only weapon controls and is controlled by a player/AI even if a player/AI is drive the Tech...
  3. TheTecher

    Squads - An Idea

    The current idea of Squads in TerraTech has been flowing through me head for a bit. So, the basic idea is this. Squad leaders, lead a squad. Squads' colors can be interchangeable, and can be any color. (Consider a hex color palette.) Techs joined in a squad, follow the squad leaders, and is...
  4. TheTecher

    [Challenge] Turrets Only! (Don't know where this'd go..)

    Turrets ONLY! Going around, destroying everything you see in one tech boring now? How about a change of pace! Find an enemy? Spawn some turrets outside of it's range, then attract it to them! Restrictions: No explosion-dealing weapons, and only use GSO blocks. Turrets are the only method of...
  5. NotExactlyHero

    NotExactInd™ Archive(Explained at a Later Date)

    Here’s some stuff you need to know, assuming this is your first time viewing this thread: 1. This could be considered a Tech Showcase, but it's Techs from a company, not a singular entity. I.M.R.S.A.P.T.M.W.T.T would be NotExactlyHero's Tech Showcase... 2. In RP, common restrictions apply to how...