turret

  1. E

    New kind of cab: The Gunner Cab

    Hello Payload Studios, I had the idea of a new type of cabin. The Gunner Cab. This new cab is a kind of rotative turret without anchoring and controllable by a player or an AI (1). The Gunner Cab get only weapon controls and is controlled by a player/AI even if a player/AI is drive the Tech...
  2. The Grand Teki

    The Unofficial Turret Challenge, Part II!

    Ladies and Gentlemen, the Unofficial Turret Contest is back with Part II! Let's not waste your valuable time, here are the rules: No shields or repair bubbles can be used. However: batteries, solar panels and anti-gravity generators are free game. No modded blocks, sorry. No GSO mortar spam...
  3. TheTecher

    Squads - An Idea

    The current idea of Squads in TerraTech has been flowing through me head for a bit. So, the basic idea is this. Squad leaders, lead a squad. Squads' colors can be interchangeable, and can be any color. (Consider a hex color palette.) Techs joined in a squad, follow the squad leaders, and is...
  4. A

    Energy Beam Turret

    There are a lot of laser guns but none of them shoot continuously so i thought it would be nice to have one. I based it on the HG1, the rail gun, and the Zeus laser. A suggestion for the description: "An laser turret that will shoot a continuous beam of energy at the enemy, it has to be aimed...
  5. MrTwister

    AI Anchored/Sentry/Turret improvement request

    Hi Devs! I played around with the release version of the game a bit and I have a suggestion for AI improvement that should be fairly easy to implement, since we already have this behavior in the game in certain situations. Currently - Anchored/Sentry AI modules are no different from their...
  6. P

    AI for Turrets

    We need to have an AI or AI setting for player built turrets that use the bearing and axle blocks. As of now, the AI seems to try to follow the main tech(face the main tech) and doesn't try to face enemy techs. It would be great to have an AI setting that would try to always face the enemy tech.
  7. The Grand Teki

    Unofficial turret contest!

    Rules/Information: NO MORTAR SPAM; You can't use powered blocks (shields n' stuff); The anchor doesn't need to be centered; You must include an AI cab on your turret; Please don't use lights because enemy AI is pc-intensive enough; The enemies will be identical to the enemies those were the...
  8. F

    Tank Convoy

    Why only take one turret into battle when you can have TWO?! Uses Batteries and double long half blocks for the link between the two techs Some Action Shots (sorry, still no video, laptop fan is coming in January)