tech

  1. Legionite

    [TAC] The Technocratic AI Colonies

    Technocratic AI Colonies (Soon to be a) Modded Campaign MP Kingdom (Credit to WhitePaw) formerly known as the: Technological Realm Of Intelligent AI and Magnificent Robo-Synthetics Colony A kingdom of a once pioneered past, showing light to what many saw as "useless AI" TAC liberated the poor...
  2. T

    [Question] How would I snapshot my tech to fight others in Campaign?

    I constantly get reminded each time I kill an invader that "To invade others with your tech, click the Snapshot button." However, I just realize that it saves your tech, and you can post it to social media, steam workshop, etc etc, how would I actuallys POST my tech to fight others as an invader?
  3. B

    gun upgrade?

    terra tech shoud make upgrade able gun like fire bullet explodeing bullet faster reload and how it look:):Dtonytony
  4. stickman_king_28

    Tech inspiration

    Whatever your kingdom is, whoever you think is the best, CLICK THE LINK and look for whichever vehicle looks best to you. http://battlenations.wikia.com/wiki/Category:Vehicles
  5. SRTT

    S.R.T.T RnD (SRTT's Research in Techs and Tactics' RnD division)

    making smol bois and posting them here, if u wanna, you can join.
  6. Whensgen

    Hotrod (Self-propelled 170MPH craft)

    Cheap, easy, fast. I present the Hotrod. Only functions on flat ground. The terraphobe hover interacts with the ground. For lower speeds, shorten the center 5 block, or use flatter wheels.
  7. Revolver265

    Revolver's Humble Workshop

    I have created a place to share my few snapshots. Other people can come here and share ideas with me or post improved versions of my Techs.
  8. the.nihilist

    Anangoplex, Inc.

    Ananas Mango Planetary Explorations, Inc. or just short Anangoplex, Inc. was founded in 2019 and started the business of exploring the planet 'yet to be named' … story blah … … you will find my creative outputs here and i will also throw them into a Public Google Drive Folder because i'm not on...
  9. PINHATT

    My silo is in trouble.

    my silo gets full in the middle of the game, in my factory I have 11 silo lined up, each one stores a mine. However when I leave the game and enter all the resources are on the ground and the silos are empty. This is normal?
  10. Mindlessmrawesome

    Workshop updating (just here me out, devs)

    So I know (at least one of) your guys' opinion on allowing users to update their workshop items. "If we let them update their workshop items, they could make a new update that isn't what their actual tech is that users subscribed to! This can't be allowed!" I am here to tell you why this...
  11. ZeroGravitas

    [0.8.1] Easy tech intersection using build beam rotation

    So, the new, faster rotating build beam has the added bonus of being able to easily insert one tech into another (anchored tech)... The tech doesn't even have to be very wide (for fast tip speed), as shown mid-video. You can even anchor techs inside each other (shown around 0m55s). I'm kind...
  12. Soviet_Samuelson

    Ability to reconstruct tech

    When you fight an enemy and take a lot of damage, you should be able to auto-replace all the blocks(only if you have enough blocks in the SCU) from a blue-print that's copied to the files when you enter agro range of the enemy
  13. JimmyBlether

    JIMMYBLETHER'S RANDOM TECH STORAGE THREAD

    Hello! I thought I would make one of these due to the most recent update. I know I have the SFS thread but that is roleplay. This thread is for posting my random techs that I think should have the pleasure of being on the forum. Here is my first 2 pure Hawkeye tanks, the HE SF (saltflats) Patrol...
  14. jnj01

    Functional Artillery

    So using the medium bearings; I've made a part which can be mounted on a large tech or a rotating anchor. It's equipped with 4x HE HG1 Cannon Turrets. I balanced the weight with batteries and added gyros, and use 2-way thrusters for elevating the turret up and down. It can shoot anything between...
  15. R

    Boats? Vote

    As anyone thought about how cool it would be to have ships, water, and anything boat related? Well I thought that it would be cool to have boats in Terra Tech, with a game like this it would be amazing to add boats into the game. Thing about it, making boats to travel to an island, building...
  16. jnj01

    Aircraft Carrier

    So I just found out about the new platform plates(which are fantastic) and the bomb weapon(which is also fantastic), as well as the GSO homing battery(fantastic as always), and the first thing that came to mind was an aircraft carrier. This is just a prototype, but I imagine a full-scale one...
  17. M

    (Linux) Computer crashing

    My computer keeps crashing. I notice that the regular temp is 26-7 C, but whenever I play terratech for more than 10 mins, it climbs to 30 C, sits for a minute, then crashes. Note, it is in a entertainment stand, but I can't put in another, external fan, cause of the stero/kareoke machine and I...
  18. ZeroGravitas

    Tech replacement loading in Campaign (like Creative, R&D)

    So, I wasn't a fan of the (over) simplicity of load tech with "Send to Inventory" functionality, when it was new. But given that we have it, and it smooths out game play, why not take it to it's logical conclusion?!;): In-situ loading that replaces your current tech. Like being a flipping...
  19. T

    Need some ideas.

    I have been wanting to make a tech for each corporation, GSO, Geo Tech, Hawkeye and Venture. However, I need some ideas. I have a good idea for a biplane for venture, but and I started on a huge resource collector for Geo Tech (That I eventually scrapped due to no ability to go up hills), but I...
  20. MishkaRose

    Mishka's Bugs and New Ideas 0.7.7.7

    this is a thread i will post all my bugs / ideas. lists are not in any particular order. Bugs : 1 : techs slide/bounce when your not moving them(anchoring them stops this because it stops all movement(reloaded the save if left unanchored might cause the tech to slide again)). 2 : blocks are...