tech design

  1. Petedawg

    How to make good looking Better Future techs?

    Hi all, first time posting here. I’ve been toying around with stuff for a while now and I can’t seem to be able to figure out how to make a BF tech that doesn’t just look like a shiny potato. Does anyone have any useful info or tips or something like that?
  2. SUPERMECHM500

    Legs in TerraTech

    Suggested originally by "Master Of The Forge", I would like to improve on this idea to add arachnid or mecha legs to the game. In this thread, I will show some of my suggested stats for some leg types. WARNING: if and when these come out, a gyroscope will be needed to keep balance, much like a...
  3. Whensgen

    Hotrod (Self-propelled 170MPH craft)

    Cheap, easy, fast. I present the Hotrod. Only functions on flat ground. The terraphobe hover interacts with the ground. For lower speeds, shorten the center 5 block, or use flatter wheels.
  4. MrTwister

    Tech design and armor testing labs

    Hi all, I just wanted to show a short video on armor protection of endgame supertechs and how it all works out if they are engaged with equally great offensive power. From the techs I've seen around, it seems the current direction of thinking is to maximize battery and fuel supply and weapon...