1. J

    Terra Tech Plus - Modding Project

    Concept & Idea I am looking for a couple of developers/designers and testers willing to spend some time together on starting a project related to some of the suggestions available in the forum for improvements of Terra Tech. Mostly focusing on the simple things that bring the most improvements...
  2. warbrand2

    Some random block ideas from a newer player. as well as a mission idea.

    Repair bay block info: a 4x4x2 block that projects a 6 tall repair area in a single direction. is designed for stationary repair bays as such is only active while the tech connected to it is anchored. it has 2 anchor points. faction: Geocorp rewarded for: a unique challenge where you must use a...
  3. E

    New kind of cab: The Gunner Cab

    Hello Payload Studios, I had the idea of a new type of cabin. The Gunner Cab. This new cab is a kind of rotative turret without anchoring and controllable by a player or an AI (1). The Gunner Cab get only weapon controls and is controlled by a player/AI even if a player/AI is drive the Tech...
  4. E

    Suggestion about game controller

    Hello Payload Studios, There is a function that you could add and I have been thinking about for a while. She is present in a fairly similar game called Bandjo-Kazooie: Nuts and Bolts. It is a function that allows, during the building of a vehicle, to move several parts at the same time. Thus...
  5. Sapioit

    Suggestions for improving the game experiences. (15 or more suggestions, most are easy/simple to implement.)

    1. Fabricators should have an new row dedicated to a repeat functionality, in which a block can be made multiple times, by choosing between the options "Once", "Exactly" followed by a textbox where we can write a number (with arrows next to it so we can increment and decrement by one), and...
  6. Faffywaffy

    Multiplayer Suggestion - Team Battle

    Greetings to developers and players alike. I've thoroughly enjoyed playing Terratech thus far, but the biggest thing missing from the game (in my opinion) is a good PVP gamemode. Deathmatch is fun the first couple of times, but having to build your techs on the fly is pretty stressful and...
  7. Matt

    Co-op Campaign Feedback

    Hey all! Now that we've all had a chance to jump into a game or two of Co-op Campaign we want to know what you all think about the game mode! We want to know all the nitty-gritty details so keep your feedback as specific as possible. Examples would be ACE! Pics, videos, GIFs, interpretative...
  8. J

    TerraTech Suggestions

    Dear TerraTech Team. I Would Greatly Appreciate If You Would Give This List A Look Over And Response, It Is Perfectly Okay If These Dont Get Implemented, I Just Wanted To Give My Ideas BLOCKS: WEAPONS BLOCKS GeoCorp - Nail Gun - Shoots nails that get stuck in the tech GeoCorp - Crane - used...
  9. S

    would love it if there was a binding to change the manual target button

    this would be great because some people have the magic mouse 2 so we cannot do it please implement this it would be fantastic.
  10. ZeroGravitas

    [] Tech Loading menu bugs & issues (again, more)

    This kinda follows on from my report on this menu in, but a lot has been changed around, and theres a bunch of new issues, so I've started a new thread. Still true. This is a real problem, especially given it's interaction with the other issues, below. (2) The scroll bar position no...
  11. R

    [SUGGESTION] New weapons, blocks, and features for the corporations

    This is just going to be a list of all the weapons and blocks I think would be cool in the corporations, some random suggestions, and also some suggestions for where some of the EXP stuff should go. Sorry for the wall of text. EDIT: Features: Sensors, and Nimbatus/Scrap Mechanic style logic...
  12. D

    update suggestions

    i have a few ideas for blocks that would make terratech that much better idea number 1. mech legs that allow the tech to jump (different ones give different heights and speed like gso is a slow and doesnt jump that high while GeoCorp has a high jump but is also super slow venture legs are super...
  13. A

    Ressource chunks "vacuum cleaner" - or the issue with tech height and collectors

    Being quite fond of Geotech, one issue you run into when using their tech is that due to their large size collectors have some issues getting ressource chunks away from the ground. Ressources that you drive over are basically completly unable to be retreived because even if the tractor...
  14. 7

    Multiplayer Campaign Mode

    I recommend adding a Multiplayer Campaign Mode. What I mean by this is to add campaign mode with all of the same missions and such, but with the ability to have 2-4 players, and have to send a steam invitation to invite players.
  15. E

    Suggestions for Mp. In-Game

    Serverwide (Reserved for host only) :Options to change the server from public to private :Options to kick players :Options to ban players for a certain time or permanently ban them (only on that server) Individual (Public) :Clear/delete mode :Vote kick Ran by server: Exess blocks and cabs...
  16. Lobstrex

    Lob's block suggestions

    Heyo, going to be slowly adding to this post over time. (Using Maya for modelling) Legion Cab Cab for the Legion corporation. Legs deploy when no other blocks are attached, allowing the cab to walk around. They fold up into pincers, which can be used as melee weapons. GeoCorp Bucket Wheel...

    Quite the read... Trynnun's Supposition of Suggestions.

    I’m going to start with two suggestions I know you all have seen before plenty of times, but with me weighing in on them and why I think they are a good idea. So first up is a real hard one… Multiplayer (Co-op) Campaign* - I know that it’s most likely do to it being heavily resource...
  18. Harrier

    21 Suggestions for the game.

    These are only suggestions, and just my humble opinion. The Devs have built an amazing game. 1. A separate button for the propellers and thrusters. This would allow you to kick in the after burners on your flying techs when you needed them. Compared to how it is now where it just leaves the...
  19. ZeroGravitas

    Ridiculously Radical Block Re-Skin Suggestions Continued [Unofficial]

    Continued from here. Totally get that (I was fishing for leaks on Crafting plans;)). I totally forgot to push for BIGGER Pacemakers (for the other Corps), as per my 3 month old suggestion thread (although you guys did indeed get the basic GSO Pacemaker into the game:)). Should have all the...
  20. NotExactlyHero

    Model Making, I am...

    So yeah, this is going in techs because I might make a scale model of a small tech or two. Mainly I'm going to make scale models of blocks, and maybe some new blocks that people want. I should probably move this to ramblings, but, yeaaahhh riiighht, like I care.