rules

  1. TheAlmightyBread

    Problems with the modding rules.

    Four in particular. My problem with this is it's really hard to enforce, sort of. It's almost like the Alabama law "Dominoes may not be played on Sunday." If I found out a cool secret/cheat/other thing and wanted to leak it to everyone on the forums? I can understand why the devs don't want...
  2. Zargn

    General rules for the kingdoms sub-forum. (Open for suggestions)

    These are the current community-voted rules and guidelines for the kingdoms sub-forum: 1. No super op weapons. 2. Don't start a war unless you have a good reason. 3. You cant make your kingdom op in a short amount of time. This makes it so that everything is fair and that you have to work for...
  3. maritaria

    EULA Questions and criticisms

    After reading and attempting to understand the EULA I have the following issues/questions. 4.4 It is not specified how permissions for modding are granted and documented, may be related to 6.8. 4.6 The section does not limit "any work you create" to work related to the roles specified above...
  4. maritaria

    Rules for Modders set by Payload Studios (Updated 23/01/2020)

    Modding rules Payload Studios has reached out to the Terra Tech modding community as a result of its rapid growth. They want to set a number of restrictions to ensure that the modding community won't upset the development of the game. Rules for modders Do not leak the game freely to the...