1. E

    R&D for ps4?

    When I updated TerraTech today, there was a new prompt for an R&D addon. It isnt showing up in the store, though, and the prompt to it is broken. Is this real?
  2. W

    Mirror Mode (R&D and Creative) and larger tech size limit

    ok so this is my first post here but ive had this idea for TT for a while. im thinking in the R&D mode we should have more construction techniques. im thinking like a mirror mode to make it easier to build larger techs that are symetrical. for any kind of techs because i really suck at...
  3. W

    ETA on RR for console?

    The dev's mentioned that the R&D labs would be coming to console "soon" back in their February roadmap update post. It is now almost July and there is still no news on when we will be getting this update or even any patches.
  4. General Douglas

    [1.3.10] Damage Shows Up On R&D Scale

    I have discovered from pure randomness that shooting the scales in the R&D Testing Zone with high DPS weapons actually yields a result! I have found it easiest to replicate this bug by using the Venture Dual Auto Cannons, this also proves that the damage type does not have to be explosive...
  5. General Douglas

    [] Explosive Damage Changes

    Testing out the improved Type 45 today led me to bring out the Mk.3 for a solid comparison, however I noticed that the damage figures of the Mk.3 were off. Curious, I decided to see if there were other changes in weapon figures and found the following: The Mk.3 Battleship Cannon dealt 6500...
  6. General Douglas

    [] DPS Target Madness

    Alright, so we all know that using the tech manager one can change a tech from an enemy to a friendly... Amazingly enough this also applies to the DPS Target that Reticule Research has generously provided for our testing: Now; when changed to a friendly, the target actually becomes a block...
  7. General Douglas

    [] Enemy Tech Switching in R&D

    In 1.3.7 R&D we were able to use T+RMB to convert any tech to an enemy, as of the latest update we now use the tech manager but the "T Feature" has been removed. I found that it was much more convenient to use than going into the tech manager as it is nearly instantaneous, while the tech manager...
  8. ∑∆®†∫n.

    Damage Calculator Bugs (2)

    I was testing the damage calculator when i decided to use a hawkeye auto cannon to see the DPS, then i noticed that some bullets went through the target and dealt no damage to it, resulting in fluctuations with the DPS dealt, when shot from the side, the phasing would be reduced a considerable...
  9. Shidoni

    Time of Day Settings in R&D and Creative and R&D Teleporter Menu.

    Haven't existed on the forums for awhile, oh well... Time of Day Settings. Being able to control the time of day (in R&D and Creative only of course) would be a very nice quality of life feature to have in my opinion. This could work by having a slider in the menu under Gameplay, or even a...
  10. HeX

    Warp Portal Black Hole Glitch? []

    Pretty sure it isn't just me anymore since people on steam have also been mentioning this.
  11. Nerf Craft

    Research & Development of History

    After browsing the Steam Workshop I discovered some posts for trying out unobtainable blocks that were either removed or never implemented or NPC exclusive(*Craft Mike Head*). Seeing these posts made me feel that for those people who are newer to the game, or for older players wanting some...
  12. _Kaasblokje_

    The Improved R&D test chamber

    Welcome to the Improved R&D test chamber thread! This map adds the following to the already existing R&D test chamber: - 4 new turrets in the turret lane and one very strong "boss" turret, no wait scratch that, it even has an extra superboss turret at the very end! (100% guarantee that every...
  13. Whensgen

    Dual Autocannon (Gunsquid)

    Hello everyone! With the latest R&D technology comes a fantastic new thruster/weapon, the Dual Autocannon. This new device has allowed me to make something I've wanted for a long time, a replacement quadcopter powered by weaponry. Without any further ado, the Gunsquid! If you want, add a...
  14. ZeroGravitas

    [][Bug] Oversized (invisible) collision box for R&D sign

    This is a really old issue (that I can't find another report on), but I thought that it might be relevant given that the chamber was just moved around for this unstable, with new signs around the explosive bolts demo tech. @kae
  15. HeX

    Do something...

    edit: removed dynamo generator for reasons... edit 2: removed vibro blade for reasons...
  16. HeX

    R&D Thread Access

    So I applied for full access about 4 hours ago by the time I am typing this out and I still don't have access. How long should this normally take?
  17. ZeroGravitas

    [] Cursed monument drums in R&D (MUST GO!)

    As per my suggestion thread, I find the low pitched, repetitive "duuuuuuuuummmmmmmmm......" of the monument drums very distracting. Too annoying to build on them, and audible for well beyond max vision range. (This is even more of a noticeable nuisance when speeding up video footage, which...
  18. ZeroGravitas

    [] R&D enemy turrets apparently set to Idle

    Only the first 3 enemy turrets in R&D will turn to face and shoot. Appears like the rest are in "Idle" mode, from the way they jiggle. The forth one is just over 600 meters from origin, so I wonder if this is related to the way they were loaded in; world load = OK, tile load = AI mis-set...
  19. Shayne

    I have a challenge for everyone here in the forums.

    CHALLENGE HAS CHANGED FROM BEING IMPOSSIBLE TO BEING EXTREMELY BORING! ORIGINAL CHALLENGE WAS SAID TO BE IMPOSSIBRU, SO I MADE IT POSSIBRU. Make a tech that can destroy this thing in as short a time as possible with all of it's shields and repair bubbles powered up to the max. (Full batteries...
  20. Bgrmystr2

    [R&D Proof of Concept] Rotational Weapons Platform + Individual barrel pitch

    I bring to you today a proof of concept weapons platform which would be totally mobile if I had created the base with wheels. As is, This build has NO anchors. The base platform could have wheels attached if I deemed so, but I opted out because of wheel wiggle / sliding. Kirisame Weapons...