orientation

  1. ZeroGravitas

    [1.0.1.1] BF Hover vectoring keyed from original build orientation (driving backwards)

    As with several other issues, still - the new vectored Better Future hover rings steer relative to the original build orientation of the tech, not realigning when the primary cab is turned around: Also demonstrates the crazy dipping and tipping. (Already patched?) Really would love to see a...
  2. ZeroGravitas

    [0.7.9.1] Wheel orientation restrictions are terrible

    The patch notes only mention... ...But many more wheels have been restricted than this (as noted here). All the GeoCorp (except for the caterpillar tracks, oddly), all the Venture Springer wheels (new and old), the bigger (but not the smaller) GSO wheels... This seems over-zealous for any mode...
  3. ZeroGravitas

    Alternative block placement orientation controls - simple, predictable

    The proposal: [F] = Next attachment point on held block. [G] = Next block rotation. [H] = Reset to default orientation (optional suggestion). [RMB] = Current smart system, or [G]. The problem: TerraTech has a very nice, slick and simple build interface, for the most part. But once you come...
  4. ZeroGravitas

    [0.7.7.0] Aspects wrongly aligned to tech's original orientation, rather than Cab's (a list).

    When a tech's primary (controlling) cab is re-oriented to a different plane to that of the tech's initial build orientation, a number of issues currently become apparent: (1) Speedometer is wrong - specifically when a tech is grounded (on wheels/hovers), it measures only the component of...
  5. ZeroGravitas

    [0.7.6] Missing block orientations (master list)

    Hawkeye Plume Wing - has no stop for flat against side of tech, wing edge pointing up or down. (I'd add a picture, but heh...:p) Hawkeye Flat Brackets - have several orientations locked out (as shown in video). An old report from January, by @Sylver. Venture Double Block - Can not be...
  6. ZeroGravitas

    [0.7.6.0] Build beam rotation axis set by original tech orientation, not cab's current orientation.

    Result is that trying to rotate your tech, after re-orienting it's cab, can result in tipping the tech back and forwards instead. To replicate: Make a new tech (with at least 1 block other than cab). Add a second cab, so you can reorient the first one. Change the cab's orientation to face up...