new

  1. reaperx1

    The Showcase Auditions

    I have been thinking of this for a while now and I think the time is right to put this out there and see what kind of a response it gets. Some of you may have seen the showcase video's that I have done in the past, but I am not sure if everyone realized that those techs were made by other...
  2. reaperx1

    Hydraulic Suspension on Tank Tracks?

    I found this bug the other day while the kids and I where working on a relay build and was pretty sure it wasn't a new feature.;) I feel bad for the little guy that is supposed to be in that cab. He would be bouncing all over inside of there.:p The video says it all. This was found in 0.6.5.3...
  3. reaperx1

    0.6.5.2 Unstable - Hawkeye: Extreme Team - video report

    Well I would have to say that this is the best update that I have seen ever. The new guns alone give it that distinction, but then there are all the other Hawkeye blocks and the new crafting blocks as well. My mind is racing with all the ideas for techs that I want to build. For now I just...
  4. reaperx1

    0.6.5.1 Unstable - Trying Something Different - Video Report

    When I heard about the changes to the trading station and the SCU I had to restart my playthrough so I could enjoy these new changes. I have the same goal of making some smaller bases and some AI buddies to help me out while turrets protect the bases. Now I just have to get the blocks unlocked...
  5. reaperx1

    0.6.5 Stable - Base Building and Bugs

    I finally got back to working on my resource base that I started 2 update ago. I am pretty close to being able to run a good test. I just have a few more things in mind, but I think all my SCU's are causing me some problems. I am hoping that I can finish this one in the campaign, but usually...
  6. reaperx1

    0.6.2.2 - Unstable Bug Hunting and Tech Destruction - Video Report

    With this new update I was going to continue on with my previous save, but had some issues with invaders crashing the game. So I started fresh and now I am trying regain all that I have lost. I am just skipping along as fast as I can. Some of the enemies are really helping me out by not even...
  7. reaperx1

    0.6.2.1 - A Bunch of New Stuff - Video Report and Gameplay

    With this update something awesome has finally happened. The tech switching issue seems to be completely fixed as you will see in the video below. There are so many new things that I will let the video show you instead of me typing a full length page to explain. All my crazy tech dreams may...
  8. Olli_DXD

    What is the EXP Osprey Prop 222

    So I was looking at the blocks wiki page the other day and in the upcoming blocks part I found this weird block called and thought, what is that? Judging by the name it is a big "Osprey propeller". For the people who don't know what an Osprey is: The V-22 Osprey is a tilt-rotor vtol aircraft...
  9. Terra_Beetle

    TerraBeetle's Tech Garage! (new)

    WELCOME TO TERRABEETLE'S TECH GARAGE! Here I put together the most beetle techs ever! (due to some reasons that have been posted in another thread I had to make a new account and thus a new thread.) Have fun!
  10. reaperx1

    0.6.2 Stable - Trying to Max Out the Licenses

    With the coming of a new stable build so close the the last update I decided to continue on with my previous save in order to actually max out the licenses. I haven't had any issues yet that would be caused by the old save to the best of my knowledge. This could be the start of something cool if...
  11. Olli_DXD

    Nostalgia!

    I was browsing through the files on the TT wiki the other day and found some great old things! Nostalgia! The Refinery then, and now! The Foundry then, and now! The Grade 2 Fabricator then, and now! The Grade 3 Fabricator the, and now! *Disclaimer* These are just some of the blocks...
  12. reaperx1

    0.6.1.4 Unstable - Test Run - Adapting to Change

    Over the last few updates I have been slowly adapting to the new mission system and I think I have made some progress. I know have a better idea of what I am walking into before it actually happens which has been very helpfull. I think I only blew up once so far. I did run into a few issues...
  13. reaperx1

    0.6.1.2 Unstable - Test Run - These Things Happen

    I have just found the newest update and was in the mood for a bit of building. I had been working on a fairly big tech and just got it to save after the second try. I went back to work and when I dropped my cab the game unfortunitely crashed back to the desktop. I haven't tried the new mission...
  14. reaperx1

    0.6.1.1 Unstable Bug Hunting and Tech Destruction

    I got the first bit of my 0.6.1.1 Out N About journey. I got a bit carried away as you can tell by the length of the video. Another really good playthrough so far. I am still finding the tires slidding sideways on the bigger hills, but that could be intended. The missions have been spaced out a...
  15. reaperx1

    0.6.1 Stable Build - Test Run - When Things Go BOOM

    With this new update, comes a new video report of the newest bugs and features as I find them. Come join the journey and see what we can run into. With the new mission system things go boom a lot more then they used to. Sometimes my tech is one of the things. I only have one beef right now and...
  16. reaperx1

    0.6.0.7 Unstable - Bug Hunting with Reaper X1

    With all the changes that have been made and are said to be coming I have been loving the sight of each new update. This is the first video of three. It's a short series due to the fact that I found another new update this morning. I already had the three finished so I figure that I will share...
  17. reaperx1

    0.6.0.6 Unstable - Bug Hunting with Reaper X1

    I decided to try something a little different to see how it goes. My Reaper's Playground has lost focus of what it was meant to be. It was meant to be a place where the monster techs could roam free with out being cluttered by other techs that are not monsterous. Most of my Out N About techs...
  18. Terra Beetle

    GeoCorp Flight?

    I've been thinking that every corporation until now has flight parts, but not GeoCorp. My Idea: GeoCorp VTOL engines/turbines: GeoCorp Reaction block Much like GSO turbines, but a LOT bigger Works like the gyro, but instead of stabilizing, they would tilt GeoCorp Gyro...