multi-tech

  1. reaperx1

    Multi Tech Movement Orb

    Basically what I am suggesting in this thread is a new chunk that can travel on the conveyors like a resource, but would not be refinable or craftable in any way. Its only purpose would be for making multi techs move. It would work like a resource chunk does when a tech is anchored. It would be...
  2. Marxon

    Making Multitech Linkages Viable

    So these ideas came to me while trying to make a multitech that can be successfully snapshotted. I was trying to use explosive bolts and the various links but kept running into the same issue... All tech linkage parts cannot auto connect due to overlapping hitboxes. So I have come up with...
  3. Mindlessmrawesome

    Yeah, you guys kinda just broke TerraTech...

    So first off: lots of bug fixes, thanks for that. I hope this will continue. However this is not enough. Below is a link to the latest thing I made on the steam workshop. It's a tank, a pretty cool one at that. I made it using a multi-tech turret that took me hours to make work. So you can...
  4. Soviet_Samuelson

    Explosive bolts be a thing of the past...

    MAke it so that techs can connect and become a single tech at the press of a button, when the bolts are close enough and you press the set keybinding, they will fuse into one tech. the tech with the negative node will be the one who decides the name. When you press the button again, it separates...
  5. ZeroGravitas

    [0.7.8.0] Multi-tech disintegrated violently on game reload when anchored on a world tile seam

    Video shows deployment of @Legionite's multi-tech GBC module, then it's glitched out reloading at ~1m10s. Same setup, in same world then re-loaded fine when I moved it 20 meters away from the 192 East tile seam. Save files attached. Maybe this relates to changes @Django made to fix silos...
  6. Bgrmystr2

    [R&D Proof of Concept] Rotational Weapons Platform + Individual barrel pitch

    I bring to you today a proof of concept weapons platform which would be totally mobile if I had created the base with wheels. As is, This build has NO anchors. The base platform could have wheels attached if I deemed so, but I opted out because of wheel wiggle / sliding. Kirisame Weapons...
  7. H

    GeoCorp multitech (in progress)

    @moderator feel free to move this in Rambling cause I didn't know where to put it I'm going to build a Geocorp multi-Tech as I'm planning to go into the Kingdom RP this Thread will be a little start for it Kingdom game The first Kingdom which guessed the multi-Tech I'm building is going to be...
  8. Legionite

    [Multi-Tech] R&D Bipedal Walker

    Pretty much the title... This requires R&D, so non-R&D users should ask @QuackDuck about their non-R&D version. Pictures: This took some time to accomplish and numerous attempts. PNG coming soon (I still have to write the instructions). Video may happen, depends on the time. Feel free to...
  9. Legionite

    Allow Specific Part Clipping on New 2-Part Axles

    Remembering how the Component factory has some empty spaces on it for modules: I don't know how much time it would take to at least make an area of free placement in the middle of the 2x2x3 Axle, but it would be undeniably useful for the future of enemy multi-Techs. It would basically be...
  10. Stormo364

    Multi-tech suggestions

    is it possible to make it so that you can save "bundles" of techs as a snapshot so you can load an entire multi-tech without having to load individual snapshots and build the multi-tech? Also it would be useful if the build beam could pick up multiple techs at once so you can build beam a...