movement

  1. Geocorp Jumper

    Legs in TT: What’s the Holdup?

    Legs were probably one of the most spammed suggestions in the TT forums and thereby presumably among the most desired features. Despite already being a planned feature, though, it has yet to be realized in the vanilla game. What I’d like to ask is this: why haven’t we seen legs yet? Long ago...
  2. Geocorp Jumper

    Torque/thrust Control Blocks

    Drawing on inspiration from my suspension control block idea, torque/thrust control blocks control the torque of wheels or the power of propellers or boosters, depending on their specification. The wheel torque control block adjusts how hard wheels and tracks spin, effectively changing your...
  3. Geocorp Jumper

    1.4.13 Stable PC - Resource Lift

    PC 1.4.13 Stable As far as frequency, I believe this bug has been around for a while, but this seems to be an extreme incident involving it. The issue persisted any time I had resources on my collectors. R&D Labs So, while I had resource chunks on my tech, the tech was frequently tipping...
  4. G

    Toggleable Movement Based on Camera

    I'd like to somehow, I could setup the old movement system based on camera facing, when moving techs("B" uild system) . My problem is that become hard to place 4 stacked miner's to a resource node than before. I know that this new system is great for vehicles. but for placement like it used in...
  5. SUPERMECHM500

    Legs in TerraTech

    Suggested originally by "Master Of The Forge", I would like to improve on this idea to add arachnid or mecha legs to the game. In this thread, I will show some of my suggested stats for some leg types. WARNING: if and when these come out, a gyroscope will be needed to keep balance, much like a...
  6. M

    Would there be any Mech Legs at all later on?

    Just getting really tired of using wheels all the time, and if so could it be like a customizable system? just to have different kinds of legs that we can use and create rather than waiting for Pre-built ones to come out. Because I wanna build like a huge AT-AT kind of walker to do both combat...