modding

  1. Nerf Craft

    How to make a mod?

    I'm quite new to modding TerraTech, but I'm already getting interested in making my own mods, so if anyone could help me get started that would be very much appreciated. All I know is that I need to look at the .dll files and I have learned how to do that so you don't need to tell me that step...
  2. Mindlessmrawesome

    Team Change Anywhere

    Mod that allows you to press T to turn your techs into enemies and enemy techs into friends in any gamemode (no longer just R&D). Also allows you to turn any tech into a neutral by holding y and left clicking a tech, then you can turn any neutral into a friendly by holding y and clicking on a...
  3. Matt

    Mod Support Discussion

    Hi Modders, We want to get your thoughts on what type of support we can offer our TerraTech modding community. We'll keep the discussion quite broad for now and if we come across anything specific we'd like to look into further we'll create a separate thread. So get all your ideas down here...
  4. WhitePaw2002

    TerraTech Mod Manager

    TerraTech Mod Manager GTK TTMM-GTK, a recreation of TTMM2, which was originally a recreation of TTMM1. This is cross-platform! This will need the Mono runtime frameworks. You can get that for your system here: Mono download site (For Windows operating systems, that would be GTK# for .NET) This...
  5. WhitePaw2002

    Nuterra Revived Block Injector Mod

    With the work of @maritaria and @Exund Github Link Custom blocks for TerraTech! You can get that mod in the TerraTech Mod Manager If you need help, ask here or on the TerraTech Discord. You can also leave suggestions. POST MANY PICS PLS! SHARE YOUR CUSTOM BLOCKS HERE!
  6. WhitePaw2002

    Block Replacement Mod

    A mod capable of replacing the textures and models of blocks, and also add custom script to them! You can replace uncommon blocks with ones you make yourself, or give common ones a spin and leave them looking sharp! And if you are very devoted, you can give a custom block life by making your own...
  7. TheAlmightyBread

    [POLL] Which feature do you use more?

    Just tallying this up to see how multiplayer and the water mod are doing.
  8. TheAlmightyBread

    Problems with the modding rules.

    Four in particular. My problem with this is it's really hard to enforce, sort of. It's almost like the Alabama law "Dominoes may not be played on Sunday." If I found out a cool secret/cheat/other thing and wanted to leak it to everyone on the forums? I can understand why the devs don't want...
  9. maritaria

    EULA Questions and criticisms

    After reading and attempting to understand the EULA I have the following issues/questions. 4.4 It is not specified how permissions for modding are granted and documented, may be related to 6.8. 4.6 The section does not limit "any work you create" to work related to the roles specified above...
  10. maritaria

    Tutorial - Creating custom blocks

    The following tutorial is copied from this github example project. The github page contains gifs for each step, they could not be added since forum posts are limited to a maximum of 3 images (for some reason) Getting Unity First, you need the correct version of the Unity Editor. This is version...
  11. maritaria

    New mod: Nuterra.BlockPacks

    The last 2 days I have been working on creating a mod that loads asset bundles and installs the custom blocks within with the game. Today I finished the first version of this mod and tried it out by making a small block-pack. This mod will probably be released with the next version of Nuterra. I...
  12. maritaria

    When is modding good enough?

    Ive heard a lot of people say "I will get into modding when its official". Which I have started to read as "Im waiting until I have the tools I need". The Nuterra project has shifted goal now that the modloader is released. Which is to provide tools to enable others to create mods such as...
  13. WhitePaw2002

    Post Suggestions for Mods Here:

    Simple structured suggestion sentences for suggesting mods to be created for TerraTech. Not exactly suggestions for revisions of existing mods, but anything that comes to mind that you would like to see. If it's a suggestion that you want to see in the game, and not a mod for it, you're in the...
  14. WhitePaw2002

    [OUTDATED] The TerraTech MOD Manager!

    Font provided by Sylver TTMM This version of TTMM is no longer available For newer versions, please look here: TTMM 2
  15. maritaria

    Modding: Loading custom models

    Hello everyone, time for another update of the mod-team (yes we're a team now) After a lot of trail-and-error we have finally found a way to import our own models into the game properly, and easily. We use the unity-editor to build asset bundles of resources we need and import these in our...
  16. maritaria

    Flagging modded clients in bugreports

    Hello PayloadStudios, After a talk with @Dellamorte it became clear that my mod may have taken you a bit by surprise. I have added a feature to my mod for my next release so you can detect what reports come from clients with my mod installed. 1. A field is added to the WWWForm named "mods" 2...