mechanics

  1. S

    multiplayer campaign concept / difficulty options with new block group type concept at the end

    Hi I am new to the forum community but have been following this game since the beginning about a year ago i went ahead and purchased it and i absolutely love the game and its concepts so far this thread in my opinion is just going to cover some options for multiplayer and difficulty suggestions...
  2. M

    Would there be any Mech Legs at all later on?

    Just getting really tired of using wheels all the time, and if so could it be like a customizable system? just to have different kinds of legs that we can use and create rather than waiting for Pre-built ones to come out. Because I wanna build like a huge AT-AT kind of walker to do both combat...
  3. ZeroGravitas

    Rework SCU Mechanics (Loading Techs, 'Send blocks to inventory')

    Preface: I really like TerraTech and respect where the Devs seem to be taking it, from what I've seen since I started playing with 0.7.5.0.:) So I'm just lending some notions, here, in the hope they might align with or clarify existing plans. I think that as a game about building 3D, Lego-like...
  4. Khaylain

    Conveyor first placment tweak

    I've figured out that when you place down two conveyors for the first time, they seem to always convey towards the first placed conveyor. When making a complex conveyor system this could get tedious. (read, it does get tedious...) I'd suggest that when a conveyor is placed right next to a...