magnet

  1. Zed

    0.7.6.1 GSO Trading SCU does not override GSO Mini Magnet.

    Please consider permitting the GSO Trading Station's SCU to override magnets placed on player techs.
  2. DerNiepe

    Magnets and SCU

    In some cases, techbuilds and their way to play with it on techs against enemies, you will have noticed that the Magnets and SCU's can get really annoying. For example: You have a Magnet or SCU placed in the back and fight against an enemy. He loses blocks and they will be collected by them. Now...
  3. The Grand Teki

    Some bugs and a leak!

    See this Imgur album for everything: dis an album I made the poll so Payload can vote if those were useful, that's why votes are visible so I can see which votes were made by them. Important edit: version is 7.5.8. Also I'm back
  4. elfdrow

    [block] GEO corp - magnetic block, truck bed

    this would be an animated block. like the pay loader it would have magnetic properties on top. and when activate it, it could tilt and stop the magnetic properties. that way players could "clean" the battlefield in a heavy machine and either clump the blocks close. or take them near a SCU (also...
  5. maritaria

    [0.7.4] Nuterra v0.4.2 - WorldEditor

    Only compatible with stable branch release 0.7.4 Download Source Code TerraTech Discord (#modding) Nuterra modding team Maritaria (code, models) Sylver (code, graphics) Gameslinx (code) Mottflyer(models) Features To prevent the post from growing to an incomprehensible mess, we have moved...
  6. Geocorp Jumper

    Tractor-trailer blocks

    These are two blocks: a tractor hook, and a trailer hook. By putting each on different techs, one could connect the two techs by driving one hook close to the other. They are not really hooks, more just strong, specialized magnets. When connected, there are still two independent techs, but now...