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  1. ZeroGravitas

    [0.7.8.0] Multi-tech disintegrated violently on game reload when anchored on a world tile seam

    Video shows deployment of @Legionite's multi-tech GBC module, then it's glitched out reloading at ~1m10s. Same setup, in same world then re-loaded fine when I moved it 20 meters away from the 192 East tile seam. Save files attached. Maybe this relates to changes @Django made to fix silos...
  2. ZeroGravitas

    [0.7.6.0] Hard crash when loading (replacement) tech intersects other tech (R&D, Creative)

    I think the second loading method that's only available in R&D and Creative modes is new and definitely still a WIP, right? So you're probably fiddling with this anyway. But a crash is a crash, and might well loose some players a bunch of creative work on something. Have a video for funs, of...
  3. ZeroGravitas

    [0.7.5.x] Failure to load to main menu (occasionally).

    I just loaded then game, then had to exit and reload (because I'd forgot to set my Windows sound output device back to speakers - seriously so many games could really do with having selectable output source in their sound options!)... Oh, anyway, second time around the game only got as far as...
  4. A

    Some wheels changes

    I believe, despite the cartoonish look of this game, it must have more realistic physics. I don't mean "as in life", for example, I think that heavy guns with 100m range are normal. Unfortunately, for me some characteristics looks a bit strange and almost random, the wheel maximum load is in...