gameplay

  1. General Douglas

    The Broken MegaReactor Battery: Balance Issues and Changes

    Everyone knows the GeoCorp MegaReactor battery is quite powerful, however there are several concerns I have concerning balance due to the fact that I believe this block might be a little (a lot) on the OP side. My ship entry for the Naval Warfare Challenge; the HMSF Indefagitable, serves a bit...
  2. General Douglas

    [1.3.7.2] DPS Target Madness

    Alright, so we all know that using the tech manager one can change a tech from an enemy to a friendly... Amazingly enough this also applies to the DPS Target that Reticule Research has generously provided for our testing: Now; when changed to a friendly, the target actually becomes a block...
  3. Prolbo

    More Controls & Key [re]bindigs required

    Its exausting to always manuaaly click with LMB on anchor shortcut. Its strange that shieldss, repair fields, res grabbers and block megnets cant be disabled without kiking it from tech. Its stupid to "FIRE ALL YOUR WEAPONS!" when you just want to cut a simle tree or smash the rock. Its...
  4. S

    Are there plans to enhance camera control???

    This is the first shooter game I have played where I have to constantly fight with the camera position while I am engaged in a battle. I have searched the forums for previous threads on this and found a couple of old topics on it... and i am somewhat surprised more people have not complained...
  5. Uğur Yılmaz

    Choppers

    How about making making vertical rotors have a toggle? For example when you toggle it on it stays level like hover plate but higher and shift just makes it go even higher or ctrl (this button is also a suggestion as well, since it's adjacent to shift) lower. Because that's the way it is in real...
  6. ZeroGravitas

    Make enemy tech designs the end-game focus (Pokémon style).

    Opportunity: The cornucopia of tech designs already in the game are arguably it's biggest asset. One that could be leveraged to even greater effect, extending the game's content and player engagement in a highly scalable fashion. With enthusiast players eager to contribute more quality builds...
  7. ZeroGravitas

    Is 'send anchored trash pile to inventory' desirable early gameplay?

    As Tenzen demonstrates and talks about here in this video, for example. It's definitely more convenient. Certainly a relief for experienced, repeat campaign players. But is it a good thing for first timers, who immediately have SCU storage and inventory access, post trader troll (right)? In...
  8. Dat Logster

    Manual Aim

    i feel like there should be a manual aim mode that will turn on when you hold ALT or something, i just feel like it would be a bitt more effective when getting ambushed or defending a tech.
  9. reaperx1

    0.6.4 Stable - Building A Winning Team - Video Report

    With this video I am cracking into the latest stable build while using a save from the previous update, so I hope everything goes good until I can finish what I am building. So far so good and I got a pretty good start on my base of operations, but there are a few problems to deal with when the...
  10. 12paul123

    Improve the gameplay

    The game is about building your mech and getting the parts from the enemies and the shop by level up. But its getting boring after you played a bit you have plenty of stuff or money by selling the parts or saving them for later and all the resources isn't that good to get money at the start you...
  11. reaperx1

    0.6.2.2 - Unstable Bug Hunting and Tech Destruction - Video Report

    With this new update I was going to continue on with my previous save, but had some issues with invaders crashing the game. So I started fresh and now I am trying regain all that I have lost. I am just skipping along as fast as I can. Some of the enemies are really helping me out by not even...
  12. reaperx1

    0.6.2.1 - A Bunch of New Stuff - Video Report and Gameplay

    With this update something awesome has finally happened. The tech switching issue seems to be completely fixed as you will see in the video below. There are so many new things that I will let the video show you instead of me typing a full length page to explain. All my crazy tech dreams may...
  13. Ria Cherry

    Dispenser, Liquids, Life & Hazard, Coloured Lights

    1. Dispenser: Although it's a fairly good way to just send everything not needed to the delivery cannon, what about when you're actually exploring and don't need those extra items your tractor pad has picked up? You could just use a filter conveyor to separate the needed items from those not...
  14. Wil Morris

    Gameplay Videos

    Hi. I'll get the smameless plug out the way early and say that I make TerraTech videos for a YouTube channel. It's for an entertainment website so we get to talk to devs too. I got to talk to the guys making TerraTech last May at MCM. I think you'd be more interested in hearing the dev that yet...