gameplay testing r&d

  1. General Douglas

    [1.3.10] Damage Shows Up On R&D Scale

    I have discovered from pure randomness that shooting the scales in the R&D Testing Zone with high DPS weapons actually yields a result! I have found it easiest to replicate this bug by using the Venture Dual Auto Cannons, this also proves that the damage type does not have to be explosive...
  2. General Douglas

    [1.3.7.6] Explosive Damage Changes

    Testing out the improved Type 45 today led me to bring out the Mk.3 for a solid comparison, however I noticed that the damage figures of the Mk.3 were off. Curious, I decided to see if there were other changes in weapon figures and found the following: The Mk.3 Battleship Cannon dealt 6500...
  3. General Douglas

    [1.3.7.2] DPS Target Madness

    Alright, so we all know that using the tech manager one can change a tech from an enemy to a friendly... Amazingly enough this also applies to the DPS Target that Reticule Research has generously provided for our testing: Now; when changed to a friendly, the target actually becomes a block...
  4. General Douglas

    [1.3.7.2] New Weapons and Blocks

    So I've been testing out the new weapons; the Hawkeye Type 45 Naval Gun, and the Reticule Research Hive Missile Launcher, to see how they perform in the field. I have to say the Hive Missile Launcher is a beast of a weapon, its missiles are incredibly fast and it deals loads of small hits...
  5. General Douglas

    [1.3.10.1] Enemy Tech Switching in R&D

    In 1.3.7 R&D we were able to use T+RMB to convert any tech to an enemy, as of the latest update we now use the tech manager but the "T Feature" has been removed. I found that it was much more convenient to use than going into the tech manager as it is nearly instantaneous, while the tech manager...
  6. Captain Load

    "Bugs" that survived 0.6.1.x and general thoughts on game testing

    I've been finding it harder and harder to determine the difference between a true bug and intended behavior. This is actually a good thing because it means that obvious bugs are being shown very little mercy by the developers, but it does make me work harder as a paying beta tester-errr...