flying

  1. С

    Bugs 1.14 (Not license version)

    (Я русский) Привет. Смотрю жучок, связанный с камнем. Когда я на нем немного проехал (наверное жил под ним) Он бросил меня в небо! Пожалуйста, исправьте ошибку! Я не хочу снова с ним встречаться. (Эта ошибка произошла 1 раз и случайно. Если вы понимаете русский язык, напишите, пожалуйста, на...
  2. A

    I can't reach zero gravity for my tech

    Hello, I have a problem with my tech and I hope to find a solution here. I started building a big flying tech, and it's supposed to work using anti-gravity. Until then, all the techs of this kind that I built were hovercrafts, the anti-gravity only used to reduce the weight of the tech... but...
  3. H

    NEED FLYING HELP

    This is more a question of controls than actual flier construction. This is the flier that I'm trying to fly with. Simple construction, nothing crazy. However, everytime I go to fly, I don't have any pitch control. Both W and S as well as UpArrow and Downarrow are treated as forwards and...
  4. Nerf Craft

    Make Flying Great Again?...

    I love techs in TT, but there are some flaws and some blocks just ruin it some just don't even exist when they should. So here are a few ideas, starting with a slightly bitter criticism of a current weapon. Nerf the tracking on seeker missiles! I cannot tolerate it anymore. There is no way to...
  5. Thundercraft

    Option to De-couple [Forward]/[Down] & [Backward]/[Up]

    One big issue I have with flying techs is how the controls are configured. Specifically, I always find it difficult to get a tech to take off the ground because of the controls. And, despite how we can change the controls (to a limited degree), there is no option to do what is necessary to...
  6. ZeroGravitas

    [1.0.1.1] Small planes jitter (when rolling)

    Both of these tiny planes (attached) jitter visibly when rolling. Did the fidelity of the aeronautics physics simulation get turned down? As an optimisation? This part of the changes that may have brought the weird flying behaviours? [1 , 2]
  7. cipher

    cipher's F14 Tomcat

    Let me first state that making a flying tech which also tries to resemble real aircraft is quite a challenge. It's challenging (at least for me) to make something that accurately resembles a fighter jet while also handling well in-game. But this is probably the closest I'm ever going to get. It...
  8. ZeroGravitas

    [0.7.9.1] Crafting input/output arrows displaced on loaded techs

    This is what the attached tech looked like directly after loading it via the load tech menu on th eleft of the screen, in Creative mode: The red and green arrows indicating crafting block inputs and outputs are displace by a fixed amount from the blocks themselves. It fixes itself after...
  9. jnj01

    VTOL

    So far the only method I've found for vertical take-off and landing, is rotors for thrust upwards and a whole lot of 5-way steering boosters for propulsion. This isn't very efficient at all for slightly larger techs, and I think some sort of VTOL function would be nice. Either propellars with...
  10. GamerParrish

    [0.7.5.1] Unstable - Floating Enemies

    It seems when your by mountains if you get an enemy to spawn and don't get so close that his AI starts working. He flys! This is sort of a bug, but not really. HOW TO RECREATE 1. Find mountain (Red Hills) biome 2. Have enemy spawn on side of HIGH mountain 3. Presto! REMEMBER: DON'T GET TO...
  11. Aaregon

    FBF Renaider

    This is the current project that i finally finished, which took me around a week to finish. the short stands for "Flying Battleship Fortress". currently it can NOT turn, BUT it can still fly really well and can easily stay powered for a long time with a full load of wood!
  12. reaperx1

    AI Suggestion

    As a way to make the AI able to fly could the AI be made to copy the players commands while the shift button is pressed by the player. That way they should be able to fly and fight even with the enemy detection range as it is. I don't know if that would be hard to do, but I figure it would be...
  13. HappyApathy

    Atmosphere thins out at high altitudes (creating an upper ceiling for flying techs)

    Currently there is nothing stopping a flying tech from climbing infinitely high, to solve this something like the real world affect of a thinning atmosphere could be implemented where above a certain altitude rotors and turbines begin to lose effectiveness and eventually stop generating thrust...
  14. ilikegoodfood

    VibroWing

    The VibroBlade is a very lightweight, short range knife currently in EXP that will be passed to Venture when complete. I have noticed in RnD while building giant over the top aircraft that there are very few weapons that will operate without pressing the "fire key", currently "space bar". This...
  15. Olli_DXD

    What is the EXP Osprey Prop 222

    So I was looking at the blocks wiki page the other day and in the upcoming blocks part I found this weird block called and thought, what is that? Judging by the name it is a big "Osprey propeller". For the people who don't know what an Osprey is: The V-22 Osprey is a tilt-rotor vtol aircraft...
  16. Giovanni

    Need Help With Flying Tech

    Hi I was in the R&D test chamber trying to create a simple flying tech that would allow easy control and be equipped with one GSO battery, one repair bubble, one mobile terminal, and one radar, but despite all my efforts (Translation one whole hour of trying) I couldn't properly create one and...
  17. R

    0.6.0.1 - Joypad can't fly?

    Hi, I always use a joypad/gamepad to play TerraTech and use the Xbox One controller on Windows. Usually to fly you hold the A button down (L-Shift) when airborne but now if you hold the button it does nothing. The prop stops as soon as the wheels leave ground using Unsable. Flying works in...