1. K

    flight controls not working

    Hello it seems to me the new flight controls do not work for me for some reason. The Pitch UP and DOWN seem to do absolutely nofing the plain wont go down or up it only control the propeller even wen propeller is set to use the shift keys (all settings are default) Also the roll left and right...
  2. J

    TerraTech Suggestions

    Dear TerraTech Team. I Would Greatly Appreciate If You Would Give This List A Look Over And Response, It Is Perfectly Okay If These Dont Get Implemented, I Just Wanted To Give My Ideas BLOCKS: WEAPONS BLOCKS GeoCorp - Nail Gun - Shoots nails that get stuck in the tech GeoCorp - Crane - used...
  3. Whensgen

    Dual Autocannon (Gunsquid)

    Hello everyone! With the latest R&D technology comes a fantastic new thruster/weapon, the Dual Autocannon. This new device has allowed me to make something I've wanted for a long time, a replacement quadcopter powered by weaponry. Without any further ado, the Gunsquid! If you want, add a...
  4. cipher

    cipher's F14 Tomcat

    Let me first state that making a flying tech which also tries to resemble real aircraft is quite a challenge. It's challenging (at least for me) to make something that accurately resembles a fighter jet while also handling well in-game. But this is probably the closest I'm ever going to get. It...
  5. Uğur Yılmaz


    How about making making vertical rotors have a toggle? For example when you toggle it on it stays level like hover plate but higher and shift just makes it go even higher or ctrl (this button is also a suggestion as well, since it's adjacent to shift) lower. Because that's the way it is in real...
  6. BenBacon

    Bacon, Inc

    Founded in 2017, Bacon, Inc has perfected many prototypes into what you will see here
  7. HappyApathy

    Atmosphere thins out at high altitudes (creating an upper ceiling for flying techs)

    Currently there is nothing stopping a flying tech from climbing infinitely high, to solve this something like the real world affect of a thinning atmosphere could be implemented where above a certain altitude rotors and turbines begin to lose effectiveness and eventually stop generating thrust...
  8. HappyApathy

    Expansion to Venture's Flight/Propulsion options

    I thought up a few ideas for Venture to expand their flight/boost options, compared to Hawkeye and in some respects even GSO Venture is actually limited in their choices for generating lift. Also the Venture Propeller is currently the worse rotor/turbine relative to it's counter parts, mainly...
  9. Chrii_the_Vieh

    Thoughts about better flight controls

    Dear Terratechincians, dear devs, I couldn't find sleep last night, so I started to think about flight controls in TerraTech. Here is what I did come up with. Please let me know your thoughts about the suggestions. 1. How should rotors/turbofans work? What we have (correct me if I'm wrong)...
  10. Benju13212

    Bye Sir Sellsalot

    XD Watch this terratech vid like 4 mins and bai bai Blitzkriegsler's base flies away
  11. Terra Beetle

    GeoCorp Flight?

    I've been thinking that every corporation until now has flight parts, but not GeoCorp. My Idea: GeoCorp VTOL engines/turbines: GeoCorp Reaction block Much like GSO turbines, but a LOT bigger Works like the gyro, but instead of stabilizing, they would tilt GeoCorp Gyro...
  12. R - Joypad can't fly?

    Hi, I always use a joypad/gamepad to play TerraTech and use the Xbox One controller on Windows. Usually to fly you hold the A button down (L-Shift) when airborne but now if you hold the button it does nothing. The prop stops as soon as the wheels leave ground using Unsable. Flying works in...