filter

  1. Legomonster33

    Mixed Filter Silos

    Just a suggestion for a new feature in fabrication. have a GUI that you can open for a silo so that you can decide how much of each resource it should be able to hold this would allow for very fast crafting systems while still not being too overpowered Ie. (chunk name) (amount of chunk the...
  2. Zorgomol

    {1.0.1.3} Filter-to-conveyor issue + hard hang

    How to reproduce: - start new game, creative or R&D - spawn or swap the snapshot tech: - observe non-functional conveyors as highlit below - Try re-attaching an affected conveyor (any of the 'non-directional' ones) - conveoyr direction switching becomes erratic. - Try reversing any of the...
  3. [YT] TheTNTwither

    Filter Resource Receiver

    There should be a "Filter Resource Receiver" It's a resource receiver bet has a filter function just like the filter conveyor. But it is in all corporations and sizes (so geocorp, venture, gso)! Because that would make it easier for collecting resource that will be filtered out by filter...
  4. T

    Silos, Fabricators, and mostly filters

    Recently, I have made a big scrapping base which has many GSO Losta silos. I lined them up to a fabricator to craft some blocks that I need and the silos dont dispatch. I put filters next to the silos to test if they were going to dispatch resources and they did. This gave me the idea that...
  5. reaperx1

    Filter Option Suggestion

    Basically what I am suggesting is that when a conveyor lines direction is reversed that any filters in that line would also change direction. I know this could cause problems, but used in the right situations this could be a great way of making multi techs move way better than they do now. I...
  6. ZeroGravitas

    [0.7.6.4] Bug - Overlays remain visible in pause menu (filters and refineries only)

    The resource indicator overlays on filters and refineries remain visible when pausing game. Component factory and fabricator overlays disappear as expected. Tested in campaign and R&D.
  7. JumboPotato

    Strange bug causing extreme lag

    I have this strange lag on my save file where for some reason these lines that display what the filter blocks are filtering are uncontrollably "going nuts" jiggling, constantly moving instead of staying still causing extreme levels of frame drop and the game thinks im having a stroke when i dont...
  8. ZeroGravitas

    [0.7.6.0] Alternator & Filter conveyor indicator arrows render wrong in different orientations

    The green/red/blue input and output arrows on Alternators and Conveyors are mis-oriented when these blocks are placed in a sideways or upside down orientation, on a tech. Here, have 2 test-pattern techs displaying every possible orientation of both block types. Hopefully handy for quick...
  9. Babbelicious

    Make my Tech smaller: Add Non-Fuel Filter option

    How about adding a Non-Fuel filter option? I really miss this, cuz i regularly wanna filter Non-Fuel blocks off of a silo, mostly to throw it off the tech with the EXP Dropper. But theres no way to do it with a single order. This would make the deal, wouldn't it be nice? Next to the fuel...
  10. MatsuseIzuna

    [0.7.4] GSO Filter blocks have broken resource chunk pictures

    As soon as i updated this morning all my filters continued to work like normal, except for the fact that the pictures for the resource chunks completely disappeared. I have verified the cache and restarted steam as well, those solutions do not work. This happens 100 percent of the time, even...
  11. A

    Broken Filters

    In 7.2.2 when i went into my save all the filters on my base instead of having a picture of the thing they are suppose to filter on top of them they all had a white square above them (I think missing texture) and won't accept any item. I changed them back and when i exit the world and go back in...
  12. Nocallia

    Filtered Block Magnet

    This is basicly as the name shows. What this would do, is allow you to select certain blocks you want to pick up. To select, you would right-click the Block magnet, and it will pull up every block you have discovered. Blocks you have not discovered automatically are selected as yes (and also...
  13. Chrii_the_Vieh

    Crafting Update Rules need tweaking

    Hi Terratechnicians, I found the time to play around with the new crafting on the weekend. First of all I think it is awesome to have those options now. I esspecially love those new filter-menus. This is what I build from the new blocks to throughoutly test the system: Some of those new...
  14. P

    Custom Filter Groups Suggestion

    I find that the current categories that you can use for filters is not enough because some categories that I would really like to filter are missing (e.g. fuels, rare / expensive items, items usable in fabricator etc). This could be fixed by adding a way to create groups of items to filter, in...