feedback

  1. Matt

    Alternative Skins Feedback

    Hey Everyone, What does everyone think about the introduction of Alternative Skins? Are they a nice or useful addition? Will you use them? What other skins would you like to see?
  2. Matt

    Co-op Creative Enhancements Feedback

    Hey Everyone, Now that you've had a chance to play around with all the new additions to Co-op Creative we want to know your thoughts. Specifically we're looking for feedback on the introduction of enemies, team select and tethering.
  3. Matt

    Steam Workshop Game Save Tags and In-Game Ratings

    Hi All, There's a couple of things we're looking at adding to our Steam Workshop that we would really appreciate your input on. The first thing is Game Save Tags. Once it's fully implemented we'll be able to assign different tags to game saves on our Steam Workshop which will allow you to...
  4. Matt

    Anti-Gravity Feedback

    Hi All, We want to know your thoughts on the new Ant-Grav blocks that were introduced with Better Future. We want to keep it as general as possible so literally any thoughts or feedback you have will be greatly appreciated. Thanks, Matt
  5. Matt

    Better Future Missions Feedback

    Hi All, We want to know what you all think of the Better Future missions. Use this thread to leave your thoughts/opinons. Some things to consider: Are they too hard/easy? Are they fun? Are they different or similar to the other types of missions? Do they spawn in the mountains, making it...
  6. ZeroGravitas

    [1.0.2.3] Positive feedback on new Better Future content...!

    OK, so I've already dived in with numerous bug reports, as usual, so I thought it worth while to highlight some things I liked or appreciated with the new stuff in campaign. (1) Hubl has great character design! The subtle use of the curve blocks is way more artistic than I would have ever...
  7. ZeroGravitas

    Gravy Toes introspection #1

    Given that I always appreciate feedback and other perspectives on what I do:eek:, I thought I'd quickly ask what others in the TerraTech community felt about some of the feedback I've been giving the devs (without anyone having to implicitly support either side of specific debates)... My...
  8. Matt

    The Ultimate Build Beam Thread

    Hi all! We need your help! We're looking at how build beam works and what we can do to improve/update it. It would be super helpful and awesome if we could get your input on what you'd like to change about build beam. To give you an idea of what we're thinking about, some of the suggestions...
  9. Matt

    The Ultimate Suggestions Poll

    Hey Everyone! Thanks to everyone who commented and added suggestions to the Ultimate Suggestions Thread. There are loads of great ideas in there (almost too many). So as promised, we've compiled the top suggestions into a poll for everyone to vote on. Shoutout to @HyperXNova20 for helping to...
  10. ZeroGravitas

    [1.0.0.4][Feedback & Issues] New tech loading menu system

    First of all, just want to say I'm pretty hyped for these changes - it's the biggest thing since workshop support!:D Glad you guys have been giving this some love. Deleting snapshots! Renaming them without re-snapshotting! Workshop loading in campaign! Block Buck value stated! Woot!:) Also, I...
  11. Matt

    The Ultimate Suggestions Thread

    Hey Everyone! Now TerraTech is released and things have started to settle down I thought it'd be a good idea to gather the most wanted features/items that our community want to see in TerraTech! So how is this going to work? Use this post to add your ideas/suggestions/feedback then 'like' the...
  12. ZeroGravitas

    Matt's playthrough stream - suggestions

    I'm glad that @Matt is doing these streams, but the game play has clearly been a struggle, so I wanted to offer some general feedback, suggestions, requests and reassurances. (Not preaching specific game trivia.) Other viewers, tell me if you agree/disagree.:) First off: big respect to anyone...
  13. ZeroGravitas

    [1.0.0.2][Feedback] Sound FX 'optimisations' sound very broken (fans cut out, etc)

    Following on from this thread, noting that fan noises don't always resume after being suppressed by other noises... I'd like to point at that, in general, this performance optimization, of reducing the number of concurrent sound effects, often causes the sound effects to seem very broken, even...
  14. ZeroGravitas

    [1.0.0.1] Explosive Bolts techs (feedback and bugs)

    I've been testing out how the new, community sources explosive bolt techs (from this thread) deploy in practice, in campaign. They are randomised, of course so been unable to test them all, but I've seen about a dozen, across a few missions. I've only been using my old, max level game save...
  15. ZeroGravitas

    [1.0][Console] Block Allowance issues and idiosyncrasies

    Block limits are necessary for consoles and so this feature won't be removed altogether. However, some refinements or fixes may be in order, with respect to issues highlighted below. (Disclaimer, I don't have a console, so all my info is second hand. Mostly from @Heketea.) (1) Can't place down...
  16. ZeroGravitas

    [0.8.2.2][Feedback] SCUs should be in "Accessories", Collectors in "Manufacturing" (inventory)

    In a fairly recent update, a few items in the inventory were shuffled around (including the compressed resource blocks being ordered contiguously, thank goodness - still want their own category;)). Anyway, Collectors were moved to the "Accessories" section, despite the GSO and GeoCorp...
  17. ZeroGravitas

    [0.8.2.2][Feedback] Ambient industrial droning sound in R&D sucks

    Only just noticed this. I think it's universal and inescapable in R&D mode, unless I'm very confused, or hallucinating. It adds texture to an empty sound-scape, but it's also tortuous.
  18. ZeroGravitas

    [0.8.1.2] Feedback - New Creative mode starting techs

    OK, so these are an interesting addition. Giving new players a jumping-off point is a nice idea to spur inspiration. (Was this related to your mega-tech project at all @Zeena?) The obvious thing I'll point out is that their novelty will wear off almost immediately for experienced players, so...
  19. ZeroGravitas

    [0.7.9.2] Feedback - GeoCorp wheels need a buff! (Workaday, Jaws, Behemoth)

    Seeing as @zanzistar appears to be at that point in the update cycle where he's taking stock of feedback, balancing, etc, I thought it might be worth doing some wheel terrain testing, properly. (Inspired too by this thread.) I felt that the level 2 GeoCorp wheels are horribly under-powered. I...
  20. ZeroGravitas

    [0.7.9.1] Wheel orientation restrictions are terrible

    The patch notes only mention... ...But many more wheels have been restricted than this (as noted here). All the GeoCorp (except for the caterpillar tracks, oddly), all the Venture Springer wheels (new and old), the bigger (but not the smaller) GSO wheels... This seems over-zealous for any mode...