feedback

  1. ZeroGravitas

    [1.0.2.3] Positive feedback on new Better Future content...!

    OK, so I've already dived in with numerous bug reports, as usual, so I thought it worth while to highlight some things I liked or appreciated with the new stuff in campaign. (1) Hubl has great character design! The subtle use of the curve blocks is way more artistic than I would have ever...
  2. ZeroGravitas

    Gravy Toes introspection #1

    Given that I always appreciate feedback and other perspectives on what I do:eek:, I thought I'd quickly ask what others in the TerraTech community felt about some of the feedback I've been giving the devs (without anyone having to implicitly support either side of specific debates)... My...
  3. Matt

    The Ultimate Build Beam Thread

    Hi all! We need your help! We're looking at how build beam works and what we can do to improve/update it. It would be super helpful and awesome if we could get your input on what you'd like to change about build beam. To give you an idea of what we're thinking about, some of the suggestions...
  4. Matt

    The Ultimate Suggestions Poll

    Hey Everyone! Thanks to everyone who commented and added suggestions to the Ultimate Suggestions Thread. There are loads of great ideas in there (almost too many). So as promised, we've compiled the top suggestions into a poll for everyone to vote on. Shoutout to @HyperXNova20 for helping to...
  5. ZeroGravitas

    [1.0.0.4][Feedback & Issues] New tech loading menu system

    First of all, just want to say I'm pretty hyped for these changes - it's the biggest thing since workshop support!:D Glad you guys have been giving this some love. Deleting snapshots! Renaming them without re-snapshotting! Workshop loading in campaign! Block Buck value stated! Woot!:) Also, I...
  6. Matt

    The Ultimate Suggestions Thread

    Hey Everyone! Now TerraTech is released and things have started to settle down I thought it'd be a good idea to gather the most wanted features/items that our community want to see in TerraTech! So how is this going to work? Use this post to add your ideas/suggestions/feedback then 'like' the...
  7. ZeroGravitas

    Matt's playthrough stream - suggestions

    I'm glad that @Matt is doing these streams, but the game play has clearly been a struggle, so I wanted to offer some general feedback, suggestions, requests and reassurances. (Not preaching specific game trivia.) Other viewers, tell me if you agree/disagree.:) First off: big respect to anyone...
  8. ZeroGravitas

    [1.0.0.2][Feedback] Sound FX 'optimisations' sound very broken (fans cut out, etc)

    Following on from this thread, noting that fan noises don't always resume after being suppressed by other noises... I'd like to point at that, in general, this performance optimization, of reducing the number of concurrent sound effects, often causes the sound effects to seem very broken, even...
  9. ZeroGravitas

    [1.0.0.1] Explosive Bolts techs (feedback and bugs)

    I've been testing out how the new, community sources explosive bolt techs (from this thread) deploy in practice, in campaign. They are randomised, of course so been unable to test them all, but I've seen about a dozen, across a few missions. I've only been using my old, max level game save...
  10. ZeroGravitas

    [1.0][Console] Block Allowance issues and idiosyncrasies

    Block limits are necessary for consoles and so this feature won't be removed altogether. However, some refinements or fixes may be in order, with respect to issues highlighted below. (Disclaimer, I don't have a console, so all my info is second hand. Mostly from @Heketea.) (1) Can't place down...
  11. ZeroGravitas

    [0.8.2.2][Feedback] SCUs should be in "Accessories", Collectors in "Manufacturing" (inventory)

    In a fairly recent update, a few items in the inventory were shuffled around (including the compressed resource blocks being ordered contiguously, thank goodness - still want their own category;)). Anyway, Collectors were moved to the "Accessories" section, despite the GSO and GeoCorp...
  12. ZeroGravitas

    [0.8.2.2][Feedback] Ambient industrial droning sound in R&D sucks

    Only just noticed this. I think it's universal and inescapable in R&D mode, unless I'm very confused, or hallucinating. It adds texture to an empty sound-scape, but it's also tortuous.
  13. ZeroGravitas

    [0.8.1.2] Feedback - New Creative mode starting techs

    OK, so these are an interesting addition. Giving new players a jumping-off point is a nice idea to spur inspiration. (Was this related to your mega-tech project at all @Zeena?) The obvious thing I'll point out is that their novelty will wear off almost immediately for experienced players, so...
  14. ZeroGravitas

    [0.7.9.2] Feedback - GeoCorp wheels need a buff! (Workaday, Jaws, Behemoth)

    Seeing as @zanzistar appears to be at that point in the update cycle where he's taking stock of feedback, balancing, etc, I thought it might be worth doing some wheel terrain testing, properly. (Inspired too by this thread.) I felt that the level 2 GeoCorp wheels are horribly under-powered. I...
  15. ZeroGravitas

    [0.7.9.1] Wheel orientation restrictions are terrible

    The patch notes only mention... ...But many more wheels have been restricted than this (as noted here). All the GeoCorp (except for the caterpillar tracks, oddly), all the Venture Springer wheels (new and old), the bigger (but not the smaller) GSO wheels... This seems over-zealous for any mode...
  16. Black Wyvern

    MP 12-23 - Selectively ban block types

    So, just got out of an hour long MP game where one player quickly built a micro thruster tech and camped every chest drop until they could get airborne and camp even harder for 45 minutes, pretty effectively ruining the game for the other three of us. One ended up quitting out of frustration...
  17. ZeroGravitas

    [0.7.8.5] Feedback on missile spam and ugly explosions (thoughts?)

    So the big changes in 0.7.8.5 (other than tech targeting) appear to be to explosive weapons, with a shift in meta to much faster reload times (crazy cruise missile spam) but much weaker and smaller explosions. These look different too, with bigger, flatter looking, whited out central blast...
  18. ZeroGravitas

    [0.7.8.3] Feedback - Auto-miner catchup speed nerf unhelpful (+ alternatives)

    First of all, I've timed the new speed at about 6 seconds, not the 10 stated in the patch notes (lies!;)): This represents a massive nerf to mining and manual resource collection, which was already borderline pointless. When you can just set up an Erudite selling base and buy the rest of...
  19. ZeroGravitas

    [0.7.6.5] Feedback - GeoCorp Refinery

    This new block looks very nice, and appears to work OK (as far as I've quickly checked it), but: (1) It seems odd that it's the only GeoCorp crafting block that isn't 2 units deep, from base to chunk ports. Hence it will need to sit upon a little platform to match input-output heights in a...
  20. ZeroGravitas

    [Feedback] New 'sssuuck-POP!' chunk intake sound is a little obnoxious.

    This came in recently (with 0.7.6.2, was it?), and I immediately noticed it, finding it terrible. But I decided to give it a bit of chance to settle into my ears... It's not quite as bad now, but still draws my attention frequently. @DerNiepe mentioned in in his stream earlier too, so I'm sure...