1. S

    multiplayer campaign concept / difficulty options with new block group type concept at the end

    Hi I am new to the forum community but have been following this game since the beginning about a year ago i went ahead and purchased it and i absolutely love the game and its concepts so far this thread in my opinion is just going to cover some options for multiplayer and difficulty suggestions...
  2. MrTwister

    [] Difficulty/Player-AI modifiers suggestion/feedback

    After doing some testing in R&D (and the same likely applies equally to other modes too) I found out that currently either the player does approximately 200% damage to the AI or the AI does only 50% damage to the player, which certainly doesn't contribute to the challenge. :) Not sure if this...