Development Design Questions about Tech causing and recieving damage

    So in previous major builds I've done, I always follow some simple core rules that are always priority first; 1) Maximize connection points for toughness: Creating a lot of Redundancies so when met with a high damage percentage (loss of body), the tech will still be able to perform and operate...
  2. ZeroGravitas

    Make enemy tech designs the end-game focus (Pokémon style).

    Opportunity: The cornucopia of tech designs already in the game are arguably it's biggest asset. One that could be leveraged to even greater effect, extending the game's content and player engagement in a highly scalable fashion. With enthusiast players eager to contribute more quality builds...