component

  1. ScienceDiscoverer

    I have a problem with component factories in a huge production base

    The problem is, component factories (CF) change their production pattern in a huge tech with many factories/scrappers compared to smaller techs. In a smaller tech CFs work like this (Coffman Cell, for example): Gears - production. Right arrow component moves into factory from conveyor. Down...
  2. warbrand2

    Component suggestion: Deployment bay

    Image for base idea. Deployment bay would be a 6x6x6 block that is able to build and deploy small techs. with a 30k BB limit. By default it deploys a small warhawk bike containing 3 blocks, a cab, 4 wheels and a machinegun. but you can tell it to reproduce any small build by driving them into...
  3. Nerf Craft

    Component Crates

    Basically just resource blocks but components. Requires one raw fiberwood chunk to make the crate. One type for each component and corp. Amounts equal to the resource blocks. They would all be named (corp name) Component crate and the type of component would be in the description. Component...
  4. cipher

    Crafting/Resources Chart

    TerraTech-Reference-Chart version 1.1 Component Recipes Component Sell Prices Resource Location Chart Resource Sell Prices Steam Achievements List Whenever I really get into a new game I usually create a background image for myself to display on a second monitor. I add information I'd often...
  5. T

    Silos, Fabricators, and mostly filters

    Recently, I have made a big scrapping base which has many GSO Losta silos. I lined them up to a fabricator to craft some blocks that I need and the silos dont dispatch. I put filters next to the silos to test if they were going to dispatch resources and they did. This gave me the idea that...
  6. ifnotthe2nd

    Resource/Component loss converted to Chaos Chunks

    How about when my scrapper, fabricator, component factory, etc... would lose there stored resources, instead of spitting out some black dust, they spat out a "Chaos Chunk." These "Chaos Chunks would then be redeemable at a new "recycler" block or alternatively at the refinery for the lost...
  7. G

    [0.7.8.2] Component factory problems

    Unable to craft Cyclone jet Process before video: -Trying to craft new engines -Does not auto craft the cyclone jets -Manually crafted the fuel injector -Component factory then auto crafts the cyclone jet -Takes the fuel injector, then cancels the order therefore destroying the fuel injector...
  8. Zed

    Renaming Component Factory "Dongles" to "Modules"

    Please Consider renaming the component dongles to component modules. While a minor point this slight change to the naming of these often used blocks might make localization (translation) efforts simpler as well as be slightly more accurate / appropriate to the function of this specific subset...
  9. Potato

    Resource/Component Price Guide

    Boredom has loomed over me. My techs are getting built, piece by piece. As I said before, I'm a forgetful Potato - I can't remember a lot of things without scribbling down notes. So I made this Resource/Component Guide. I figured it could help those who want a quick list to look up to. I'm...
  10. Zed

    [0.7.6] Component Factories with Multiple Modules Looping Error

    EDIT: The Error Encountered with this save revolves around a component factory with multiple types of modules where the component factory destroys subcomponents when the output of the component factory is earlier along the conveyor belt than its resource input. When done this will cause the...
  11. ZeroGravitas

    [0.7.5.7] Won't craft blocks with exotic components (e.g. Seed AI) without unnecessary refinery.

    With 4 component factories feeding a fabricator, block recipes requiring top tier components won't allocate factories (or call for resources) unless a refinery is placed such that it could theoretically feed all of the factory's inputs. Even though all resources are already refined (and the...
  12. Nocallia

    Component Crafting in a Nutshell

    I decided to look into the ways of crafting components, and I came out with some startling discoveries. Before I show you the pictures, I would like to show you the 2 Different types of components. "Item" Components: These Components consist of almost every component. Each is separated into...
  13. ilikegoodfood

    Properly Define "Hovers"

    Currently the system of Hover parts in TerraTech is functional, however it is also self-contradictory. Generally speaking a Hover is more properly known as a Repulsor. A Repulsor, as the name implied, repels or pushes away from any physical objects that get too close. Depending on the power...