1. Z

    Suggestion, Camera blocks

    I would like to the something like camera blocks. I mean Blocks that are cameras that you can cycle through. for example to make a first person view. (iam not very good in english, but i hope you understand what i mean.) PS: (this has nothing to do with the suggestion) What means "Beta Deluxe"?
  2. Potato

    Increase Camera Zoom

    Title says it all. Please increase the camera zoom, I can't build or control large Techs if the zoom feature's locked or is severely limited. @QuackDuck told me that this was a fix for the block duplication bug, but there should be a way to fix that bug while at the same time keeping or even...
  3. ZeroGravitas

    [0.8.1] Camera spring doesn't work in reverse, on max setting

    On minimum setting the camera will slowly drag around to face your tech's direction of travel. Increasing the camera spring makes this effect snappier and stronger, when driving forwards. But when driving backwards it doesn't seem to align at all (even less than on minimum setting)...
  4. S

    Are there plans to enhance camera control???

    This is the first shooter game I have played where I have to constantly fight with the camera position while I am engaged in a battle. I have searched the forums for previous threads on this and found a couple of old topics on it... and i am somewhat surprised more people have not complained...
  5. ZeroGravitas

    [0.8.0] Feedback - Mouse wheel zoom is far too slow

    Another one @DerNiepe pointed out to me earlier, and I've found very problematic too. I'd ask that the devs please revert the zoom sensitivity to previous, faster speed, until there is an option for adjusting this sensitivity in the options menu (if that is where this is going).
  6. Olli_DXD

    [∞] Camera not able to rotate fully in all directions

    This has no exact version related to it. It might not count as a bug, but I feel like it's a thing that should be fixed the same as any bug would. The camera can rotate around the tech 360° and look straight 90° up(it clips through the floor) when in build beam, you can zoom in and select focus...
  7. ZeroGravitas

    [] Camera jumps (instead of panning) on Cab displacement

    In 0.7.9, when you picked up your focused cab and moved it, the camera POV would rapidly pan over to the new location when you released LMB to drop it or attach it to another tech. Now it's jumping immediately, which is jarring (and hurts my head a little:confused:).
  8. jnj01

    HUD overlay blocks / camera blocks

    I think camera blocks have been suggested earlier, but what about having one or more for each section, with different styles on the HUD? For example a HE weapon camera you could place facing downwards on a plane for targetting when bombing. Or a Venture flight camera with "artificial...
  9. xSoNz

    [] I can't rotate the camera

    I have my campaign, and I've built a base. I switched to it and saved the game. Tomorrow, when i opened the game, I found my save completely normal, nothing unusual is happening. BUT I couldn't rotate the camera, neither spawn (load) a tech, so I can switch to it. I have a tech right next to my...
  10. ZeroGravitas

    [] Two types of annoying camera angle jerks

    [1] Little twitch: (a) Rotate the camera a little, ensuring you leave it pointed at the front of a parked/anchored tech (looking backwards). (b) Right click somewhere, without dragging (not a super-quick click). (c) Camera usually makes a little jerk to the side (away from the tech's centre...
  11. ZeroGravitas

    [] Feedback - Focus view not really useable where most needed (massive resource bases).

    Being able to focus the camera on a specific block of a big tech is pretty handy.:) Although I found I was doing it by mistake a fair bit. Also, it interferes with other right click functionality, like reversing conveyor directions, etc, requiring two clicks and then moving the camera around...
  12. ZeroGravitas

    [] Bug - Camera flies in from wrong direction on distant tech switching (sometimes).

    So, I'd played with transfer towers a lot in previous patches and have never seen this issue before. Had this happen twice in ~5 minutes poking about in my old campaign save. Watch carefully...: In 4x slow-mo at the end, too, for clarity; point of view sweeps in from *behind* the last tower I...
  13. joshMMill


    Large lasers would be cool, more damage for more recharge. (2x2x2x block) I would like to have the lasers to have a longer shot distance, that way you could shoot from very Very VERY far away, even with the enemy tech not knowing. Maybe you could even have the tech get aggressive and moving...
  14. Chris Halse

    Camera Control

    For help with building things, in particular large things could we have a system to move the cameras center point. With limitations of course. Camera would reset on build beam removal. Something like holding shift, for on PC, in build beam mode makes the movement keys move the camera relative...
  15. cjoseph212

    Camera Bug

    I found a Camera bug where I can't move my camera in the game yet having the option to my my vehicle...This occured after tweeting my vehicle. Sorry I was not able to upload a video file because i tried converting the file into other extensions but the website doesn't like it.