build

  1. H

    5 Small-scale QOL Tweaks for a Large Benefit

    Shield & Repair Bubbles Issue: Multiple intersecting bubbles create excessive visual clutter. Suggestion: Display only the outermost surface area of intersecting bubbles. Weapon Particles Issue: When many weapons are equipped, firing produces excessive FPS drops and visual clutter. Suggestion...
  2. T

    stable bug: pre-anchor cognizance

    Please pre-anchor cognizance the ability to set an anchor or not. please? you could use a green laser from the satellite that floats us in build mode. so the normal white light with rings is there, but an extra green-beam comes down from above when an anchorable block is able to anchor the rig...
  3. PINHATT

    Save presets constructions ?

    Hi guys, I'm playing Campaign mode a short time ago and a question came to me. Sometimes I need to create a faster "car" for challenges, and sometimes I want / need to create something fitter for combat and / or farm. My question is: I have how to create presets for multiple vehicles to load...
  4. ExileFox

    [0.7.9.2 - 1.0.1.4] Anchored Techs gets detached from ground/rotating anchor

    So I tried to continue from an earlier save, and an intruder smashed most of my base to bits before i could take it down :( After that I noticed one of the AI guards where detached from it's anchor. And the other guard has detached self from ground :confused: See screenshot for the one that...
  5. ExileFox

    Multiplayer suggestion: optional initial build-timer

    * Optional time before the battle starts to allow players to modify their tech
  6. ZeroGravitas

    TerraTech Community Build - Great Ball Contraption! [Finished]

    Edit 2018-01-21: and here's the finished product! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ So, the devs have run some cool competitions, but how about a community collaboration?! :) The concept: about 8-12 participating forum members will each build one small module to be integrated into a...
  7. ZeroGravitas

    Binary counter, timer (using Alternator Conveyors & Component Factory glitch)

    The bad news is that component factories still continue to order resource chunks that they can't accept, when their output is blocked (as per this bug report). The good new is that this allows you to make a pulse generator with a configurable, fixed interval (by adjusting the number of conveyor...
  8. Licflagg2

    Land speed record in 0.7.5 and beyond

    So, who has a very fast vehicle? http://steamcommunity.com/sharedfiles/filedetails/?id=960685195 This one is mine, and can go up to 251 miles per hour in less then a second, but lasts for a little over 3 seconds, due to the tanks running dry, FAST. Each section has 8 hawkeye boosters and 1...
  9. Gandalf

    Assemble techs from SCU storage

    Haven't found a suggestion about this anywhere even though this feels very obvious to me: It should be possible to have a new tech assembled from blocks stored in the SCU. Basically this would work exactly like buying a tech from the stations, except it takes blocks from the SCU instead of...
  10. Olli_DXD

    Suggestions for building in R&D

    Hi! Iv'e run out of ideas of things to build. That is why I want you to suggest something for me to build. Rules are the following: It must possible to make in the R&D test chamber. It must be possible to save in one file. Those are the two rules you must follow to post a build suggestion. If...
  11. M

    Is there any good way to make a ramp?

    I'm making a mega Tech and want small ones to be able to drive onto it. So i need a ramp, I've already tested half block armour plates but it dident work. Is there some way to create a ramp? If it doesnt exist a way can you add a ramp block (all corporations)?